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cerea2:players:animations

Animations

Basics

The animations in the player tool can be customized. You can right click on any of the animation buttons and edit the animation string.

The parameters in that are: animation,(duration),(animation to run),(speed to run), (loop)

(duration) is how much time to reserve for the action, given in seconds. If left empty, will use the length of the animation.

(animation to run) is what custom animation to run, given as one of the strings from below (activate,annoyed,atk_cast…)

(speed to run) is the relative speed to run the animation at. 1.0 is default speed, 0.5 half speed 2.0 double speed and so on.

(loop) is either 1 to loop the animation or 0 to only run it once. Most animations that do not have “loop” in their name look bad when looped.

These animation parts can be strung together with a semicolon ; in between.

Other things that can be put to animations

Also other activities besides animations can be put in the animation action buttons.

One can put on and disable modes:

Mode paramter
stealth 1=enabled 0=disabled
detect 1=enabled 0=disabled
parry 1=enabled 0=disabled
power attack 1=enabled 0=disabled
improved power attack 1=enabled 0=disabled
counterspell 1=enabled 0=disabled
flurry of blows 1=enabled 0=disabled
rapid shot 1=enabled 0=disabled
combat expertise 1=enabled 0=disabled
improved combat expertise 1=enabled 0=disabled
defensive cast 1=enabled 0=disabled
dirty fighting 1=enabled 0=disabled

Thus to enable power attack use the following string: powerattack,1

Allow chaning facing:

facing duration(1.0), @+/- direction(current facing)

Thus to turn to face 90 degrees to left, use: facing,1.0,-90

To equip and unequip items:

equip tag-of-item-to-equip, slot-where-to-equip
unequip slot-from-where-to-unquip

Open/close/lock/unlock doors

open *, max-distance(10.0)
close *, max-distance(10.0)
lock *, max-distance(10.0)
unlock *, max-distance(10.0)

Thus to close nearest door at maxum 10 meters away use: close,*,10.0

To play one of the sound files:

sound sound-file-name

To have a pause between your actions

pause duration

To speak something:

speak string,volume(0)

To do a voice chat:

voice voice-id(34)

A comment

# anything

This thing does nothing, but is meant as reminder to self or such

example: #,This is just a comment

Examples

Thus to create a animation of thowing up arms and then down again put in:
animation,,throwarmsup,1.0,0;animation,,throwarmsloop,1.0,0;animation,,throwarmsdown,1.0,0

To lay down for 5 minutes and then get up:(both laydown and get up are also run slower to make them look more natural)
animation,,laydownb,0.7,0;animation,300.0,proneb,1.0,0;animation,,standupb,0.7,0

To speak up, play a intimidate animation and then enable powerattack:
speak,I am going to hurt you so bad;animation,,Intimidate,1.0,0;powerattack,1

You can also use animation “%” to play the default idle animation, i.e. disable custom animations, and “*1attack01” or similar to do the attack animations. The “*” is used to replace the current weapon model when playing the animation. Attack animations for all creatures are “1attack01”, “1attack02”, “damage01”, “damage02”, “death01”, “death2”, “death03”, “dodge01”, “dodge02”, “idle”, “idlem”, “idlemrage”, “jumpback”, “knockdownb”, “parry01”, “proneb”, “pronedamageb”, “pronedeathb”, “rage”, “run”, “sneak”, “standupb”, “taunt”, “walk”, “walkback”, “walkinj”, “walkleft”, “walkright”.

Then most races/genders/weapons have also “equipw”,“unequipw”, “fidgetm01”, “cast”, “conjure” “conjureloop”, “1attack03”, “1attack04”, “charge”, “cleave”, “disarm”, “sneakattack”, “whirlwind”, “2attack01”, “2attack02” “powerattack”, “multipleattack01”, “multipleattack02”, “deflect”.

Some have also “kickcircle”, “kickflying”, “shotmany”, “shotrapid”, “shieldbash”.

Few race/gender/weapon combinations have also “1attack01b”, “1attack01c”, “1attack02b”, “1attack02c”, “1attack03b”, “1attack4b”, “2attack01b”, “2attack01c”, “slingattack01”, “stunningfist”, “multiattack01c”, “multiattack01b”.

You can also play the emotions in the game by using “#emotion”.

List of animations

Animation female duration male duration Description
activate 1.36 1.53
annoyed 5 5
atk_cast 2.03 2
atk_conjure 1 1
atk_conjureloop 1 1
attention 2.53 1.66
bardsong 2 2
bored 16.03 6.66
bow 3.93 2.33
bsd_cast 1.33 1.33
bsd_conjure 1 1
bsd_conjureloop 2 2
bsf_cast 1.33 1.33
bsf_conjure 1 1
bsf_conjureloop 2 2
bsl_cast 1.33 1.33
bsl_conjure 1 1
bsl_conjureloop 2 2
bss_cast 1.33 1.33
bss_conjure 1 1
bss_conjureloop 2 2
chuckle 2 2
clapping 3.46 3.33 Slow clapping
collapseb 2.26 2.66
cooking01 5.83 5.83
cooking02 4 4
craft01 5 5
crying 8.16 8.16
curtsey 1.33 1.33
damage01 1 1
damage02 1.06 2
dance01 4.06 4
dance02 9.63 2
death01 2.29 2.73
death02 1.46 3.86
def_cast 2 2
def_conjure 1 1
def_conjureloop 1 1
dejected 4.8 4.8
disablefront 2.33 2
disableground 5 5
drink 3 3
drinkbeer 3.06 3.06
drinkbeerfidget 6 6
drinkbeeridle 5 5
drumrun * 0.8 run in place with drum in hand
drunk 5 5
dustoff 5.03 3.66
eat 3.5 3
emo_amused 0.03 0.03 very short use looped or with lenght 100.0 or more
emo_angry 0.03 0.03 very short use looped or with lenght 100.0 or more
emo_annoyed 0.03 0.03 very short use looped or with lenght 100.0 or more
emo_depressed 0.03 0.03 very short use looped or with lenght 100.0 or more
emo_frown 0.03 0.03 very short use looped or with lenght 100.0 or more
emo_nervous 0.03 0.03 very short use looped or with lenght 100.0 or more
emo_scared 0.03 0.03 very short use looped or with lenght 100.0 or more
emo_smile 0.03 0.03 very short use looped or with lenght 100.0 or more
emo_smilebig 0.03 0.03 very short use looped or with lenght 100.0 or more
emo_surprised 0.03 0.03 very short use looped or with lenght 100.0 or more
emo_thoughtful 0.03 0.03 very short use looped or with lenght 100.0 or more
flirt 4.26 7
fluterun * 0.8
forge01 3.4 3.36
forge02 3.36 3.36
gen_cast 2 2
gen_conjure 1 1
gen_conjureloop 1 1
getground 1.83 1.66
gethigh 2 2
gettable 2 2
guitarrun * 0.8
idle 11.66 5
idlecower 4 3
idledrum 3 3
idlefidgetdrum 3 3
idlefidgetflute 5.33 5.33
idlefidgetguitar 5 5
idlefidgetnervous 9.5 9.5
idleflute 3 3
idleguitar 5 5
idleinj 2.66 5
intimidate 3.06 5
jumpback 1.6 1.66
kneelbow 2.59 2
kneelclutch 1.06 1
kneelclutchloop 5.23 1.66
kneeldamage 1 1
kneeldeath 1.43 1.5
kneeldown 1.36 1
kneelfidget 5.19 4
kneelidle 2.59 2
kneeltalk 5.19 4
kneelup 1.36 1
knighting * 12.6 hold sword up to knight someone
knockdownb 1.13 1.66
laugh 2.5 2.5
laydownb 3.33 2.33
liftsworddown 1 1
liftswordloop 4 4
liftswordup 1.16 1.16
listen 16.03 15
listeninjured 5.33 5
lookleft 5.63 5
lookleftback 0.6 1
lookleftloop 4.43 3
lookleftstart 0.6 1
lookright 5.63 5
lookrightback 0.6 1
lookrightloop 4.43 3
lookrightstart 0.6 1
meditate 2.66 5
mjr_cast 2 2
mjr_conjure 1 1
mjr_conjureloop 1 1
nodno 1.6 1.5
nodyes 1.6 1.5
openchest 3 2.66
opendoor 1.9 2
openlock 3 2.33
openlockloop 2 1
playdrum 4 3.73
playflute 2 2
playguitar 1.86 2
point 1.66 2
proneb 2.66 2
pronedamageb 1 1
pronedeathb 1.29 1.53
pty_cast 2 2
pty_conjure 1 1
pty_conjureloop 1 1
raking 3.59 3.59
read 6 4
runafraid 0.83 0.8
runinj 0.83 0.8
salute 2.33 2
scratchhead 2.16 2.16
scrollrecite 4 4
search 11.73 6.66
shoveling 2 2
shrug 1.5 1.5
sigh 3.56 3
sitdeath 2.46 2.06
sitdrink 2 2
sitdrinkidle 2.66 2.66
siteat 5 5
sitfidget 5.33 5.33
sitgrounddown 2 2
sitgroundidle 4.66 4.66
sitgroundup 1.33 1.33
sitidle 2.66 2.66
sitread 5.33 5.33
sittalk01 5.33 5.33
sittalk02 5.33 5.33
sleightofhand 1.76 1.76
sneak 1.66 1.33
sp_lightning 2 2
sp_spray 2 2
sp_thrown 1.9 1.83
sp_touch 1.66 1.66
sp_turnundead 1.66 1.66
sp_warcry 2 2
standupb 3 2.66
talkcheer 6.66 6.66
talkforce 6.66 6.66
talkforce01 2.16 2.16
talkforce02 2 2
talkforce03 3.66 3.66
talkinjured 5.33 5
talklaugh 6.66 6.66
talknervous 6.66 6.66
talknormal 16 15
talknormal02 16.03 15
talkplead 6.66 6.66
talksad 6.66 6.66
talkshout 6.66 6.66
taunt 6.26 5
throwarmsdown 0.66 0.66
throwarmsloop 3.16 3.16
throwarmsup 0.83 0.83
tired 5 5
torchidle 11.69 8
torchlightfront 2.16 4
torchlightground 2.16 4
torchrun 0.83 0.8 run in place with tortch help high
torchturnl * 0.8
torchturnr * 0.8
torchwalk 1.26 1.33
torchwalkback * 1.33
torchwalkleft * 1.33
torchwalkright * 1.33
toss 1.5 0
touchheart 3 3
turnl 0.8 0.8
turnr 0.8 0.8
useitem 4 3
victory 5 5
walk 1.26 1.33
walkback 1.26 1.33
walkdrum 1.26 1.33
walkflute 1.26 1.33
walkguitar 1.26 1.33
walkinj 1.26 1.33
walkleft 1.06 1.06
walkright 1.06 1.06
wave 2.2 2
waveshort 1.56 1.5
wildshape 1.16 1.16
worship 2.66 2
wounded 8.33 8.33
yawn 3.13 3

* These animations do not exist for females, thus do nothing

cerea2/players/animations.txt · Last modified: 2015/05/03 12:29 by 127.0.0.1