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cerea1:dm:teleportation

Teleportation

The hall of navigators is in a huge mountain in middle of myaasian continent, deep below it. (think the US chyenne mountain complex)

Navigator compasses are techno/magical devices of the local area forces They allow: teleporting, limited weathercontrol (have to script that), locationing services/using the beacons), in their area, and teleporting to and from the central HQ. (hall of navigators) (used to be a police/military system)

Beacons are local link towers that broadcast the homing signal and DF info (think Loran system)

The guild halls of each guild have the central systems of the area control (in Ch'kar B'kora they are the 2 globes) These systems have a limited power available, thus limited number of teleports, and the high costs and no lowering of costs.

The location info and weathercontrol make the navigators also good normal navigators, and those tax the system far less, thus the lower prices.

There are actually several competing systems of the same type, the navigators control the highest power system by far.. allowing <1000 units of teleportations total/day/subsystem.

The loremasters system is “global” allowing global transportations in the west, but lower limit than even single navigator group, total transportatons in <100 units/day (Used to be intelligence operations system) Note that this system is occasionally used by others too.. like Teris has senior master equivalent access.. being a good “cracker” smile.gif

Both groups of major gods have systems with orbital ranges, but capacities even lower. <10 units/day. These used to be orbital control systems. Kuor as master of weathers has the global weathercontrol, unless overridden by someone.

The areas also had local systems for admin purposes at <10/day each, but these are mostly not known to current rulers. (used to be local admin systems) Thse are currently controlled by: North Myaasia: Emperor South Myaasia: Changemai East myaasia: hidden(my plot) Central myaasia: hidden(my plot) 1000 isles: hidden (my plot) others: undefined

All these systems have higer “burst capability” allowing upto 3-5 times that many in a given day, but the number is given as the “regeneration” rate.

To clarify a few things: The actual navigation does not require any beacons or such. The navigators can determine beforehand if any given teleport is dangerous. The devices used are of unknown origin and cannot be repaired and are incredibly tough.

cerea1/dm/teleportation.txt · Last modified: 2015/05/03 12:45 by 127.0.0.1