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cerea2:players:derimir

Derimir

Location

Derimir, which was also known by the name of its largest city Cerea, is the second largest island in the Thousand Islands after Ges’Erti Fei’de. It is located near the southern end of the island chain, close to the continent of Govol, but separated from it by an Essaence stream, so contact with Govol is minimal.

Geography

Derimir can roughly be divided into the lushly forested southern third of the island and the wild north where either rough mountains or wide plains dominate. Both parts are divided by a central mountain range, at the center of which rises a volcano. It was long dormant, but during the recent Period of Destruction it erupted, sending streams of lava across the surrounding countryside.

Southern Derimir

The southern part of Derimir is almost completely covered with woodlands, the only notable exceptions being the area around the town of Vesper, the area of the ruins of Cerea and the delta of the Vesper River with the small village of Naye Bay.

Vesper is located on the shores of the Vesper Lake and its powernode is protected by Guardian Tara Thenthen-Jursen. Monsters and dangerous animals rarely stray near the town so its surroundings are relatively safe to explore.

The woods east of Vesper are called the Greengrove. They are still close enough to Vesper to pose little danger to wanderers and some woodcutters and hunters have made their home here.

To the west of Vesper are the Greenwoods, home to a number of predatory animals. The monster population is kept low by the efforts of the Greenwood Rangers under the able leadership of master ranger Silvena Moonshadow.

To the north of the Greenwoods and the Orc Valley is a stretch of Marshlands. It’s proximity to Vesper makes it fairly save to travel.
As one proceeds westwards one gradually leaves the Greenwoods for the Greywoods. The eastern parts are inhabited by hobgoblins, who are mostly peaceful – at least when they are sober. There is a small shrine of life there, tended by guardian Em Dana.

Further west the woods become a truly dangerous territory, inhabited by lizardmen and other monsters. Two wizard towers rise in this area. One of them is the home of Morgum. He is a lich of medium power, but the tunnels beneath his tower are said to be labyrinthine and populated by powerful guardians and devious traps. The other has been sealed by powerful wards since the Period of Destruction. No one knows what has become of the previous owner a gnomish wizard named Thilie…

The southeastern portion of the greywoods is called Spiderhaunt and the spiders there have grown to fearsome sizes. In the center of this area lies the ruined castle of Danara. It is said to be the heritage of the god Am_god and some of his clerics have set up a shrine there – though even they don’t dare to venture into the dungeons that stretch beneath the castle.

To the northeast, at the mouth of the Vesper River lies the small fishing village of Naye Bay. The only reasonably safe way to get goods from here to Vesper and back is by sailing a small boat up the river.

A bit further from the coast on the southern slopes of the mountains is the halfling community of Bushburrow. The Halflings are still in the process of rebuilding their town after it was completely burned down by the imperial invaders and have currently closed all paths to their town to outsiders.

Leading south from Vesper is the Mainroad, that once connected Vesper to the city of Cerea. It has fallen into disrepair, since few people see the need to travel this way, except to make use of the navigator beacon located just across the Vesper river. Those that do travel further will soon pass by the Orc Valley - an area of low hills and valleys, populated by orcs – just west of the road. The orcs, having lost their leader any many of their number during the recent war are relatively peaceful at the moment, but adventurers entering their valley uninvited might find them quite ungracious hosts.

A bit further south, on the eastern side of the road is the Goblin Valley - an area of low hills and valleys, populated by goblins… The goblins are usually too distracted by their own internal disputes to care much about outsiders, but trespassers might find themselves caught between the opposing sides.

South of the Goblin Valley is the area of Scurry Hills. Once a residential area north of Cerea, it is now home to stray monsters wandering from the ruins of Cerea. The only person still making his home there is the halfling archwizard Dazzle Smallgrake, who has dug a burrow deep into one of the hills. It is attributed to his presence that more monsters are not straying into the Greengrove area. His burrows are also the destination of many adventurers seeking his wisdom in all things arcane.

The coastal area at the end of the Mainroad is taken up by the ruins of Cerea, the once great town that was destroyed during the Period of Destruction. The ruins are infested by many powerful monsters, barely kept in check by the efforts of the Greenwood Rangers. Only the bravest adventurers dare to enter the ruins.

Northern Derimir

Continuing north from Vesper, the Mainroad crosses the Bandit Pass, one of the few locations where the mountains can be easily passed. At its peak lies the Bulwark, a fortified structure, that houses not only the Fighter School but also a temple to Crog and guards the pass from the dangers of the northern part of the city.

The mountains just east of the Bandit Pass are called the Giant Mountains. Several tribes of giants claim this area as their home, making any effort to cross the mountains there seem like a foolish notion. To the west of the Bandit Pass rises the Volcano. It is said that there is an ancient temple of fire near the peak as well as the lair of the Old One, an immensely powerful dragon.

There are also entrances to the Underground of Derimir, though many of the previously known entrances were closed off during the earthquake. Contact has recently been re-established with the duergar city of Greiburg, deep beneath the slopes of the volcano.

Beyond the pass, the area opens onto a wide plain with some scattered forests, reaching all the way to the northern coast. The Mainroad is not maintained from here on and in places is barely recognizable. This is the site of the Battle of the Plains where a large imperial army and a part of the host of Clagor obliterated each other. Still there are many remnants of the unlife army roaming the countryside, though any assaults on the easily defendable Bandit Pass have so far been repulsed. In the center of these plains lie the ruins of Dyoa, a small town completely obliterated in the battle.

The eastern part of northern Derimir is an area of wide forested hills named the Greyhills. Here monsters and unlife roam unchecked. The only haven for the traveller is the Grove of Chondra, protected by the magic of Archdruidess Leanna Swiftfoot. All other human settlements like the former Fighter School on the western fringe of the Greyhills had to be abandoned. It is said that the Caves of Challenge, once used to train inexperienced fighters are now home to monsters and unlife capable of challenging even hardened veterans.

On the western coast of northern Derimir is a small stretch of land separated from the monster-infested plains by a mountain range leading north from the volcano. This area has seen most damage from the lava flows during the eruption, destroying nearly all the vegetation there. Plants and animals were quick to return though, for the cooling lava left behind a fertile soil and few unlife have wandered across the mountains to haunt the area. A small path leading north from Naye Bay makes this area accessible, and some few farmers have settled here, raising cows and other lifestock on isolated farms.

Just north of the Derimir is the small island of Noma, connected to the larger island by a bridge. A town of the same name was once located here but it was destroyed during the Battle of the Plains. Recently Noma has been resettled and the bridge fortified against the dangers of northern Derimir, but still the settlers are in a constant battle for their survival.

The Underground

Little is known about the Underground as of yet.

cerea2/players/derimir.txt · Last modified: 2015/05/03 12:29 by 127.0.0.1