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cerea1:builders:vfx_scene

normal tilemagic things to use as values for TileFill

const int SCENE_BUILDING=449;
const int SCENE_BURNED_RUBBLE=450;
const int SCENE_BURNED_RUBBLE_2=454;
const int SCENE_BURNING_HALF_HOUSE=451;
const int SCENE_EVARD=346;
const int SCENE_EVIL_CASTLE_WALL=443;
const int SCENE_FORMIAN1=404;
const int SCENE_FORMIAN2=405;
const int SCENE_GAZEBO=457;
const int SCENE_GRASS=402;
const int SCENE_ICE=426;
const int SCENE_ICE_CLEAR=442;
const int SCENE_LAVA=350;
const int SCENE_LAVA_FOUNTAIN=349;
const int SCENE_MARKET_1=455;
const int SCENE_MARKET_2=456;
const int SCENE_MF10=435;
const int SCENE_MF11=436;
const int SCENE_MF12=437;
const int SCENE_MF13=438;
const int SCENE_MF14=439;
const int SCENE_MF15=440;
const int SCENE_MF16=441;
const int SCENE_MF6=431;
const int SCENE_MF7=432;
const int SCENE_MF8=433;
const int SCENE_MF9=434;
const int SCENE_MFGroundCover=430;
const int SCENE_MFGroundCover_2=429;
const int SCENE_MFPillar=427;
const int SCENE_MFWaterfall=428;
const int SCENE_PITTRAP=406;
const int SCENE_RUINED_ARCH=452;
const int SCENE_SEWER_WATER=461;
const int SCENE_SOLID_ARCH=453;
const int SCENE_TEMPLE=348;
const int SCENE_TOWER=347;
const int SCENE_WAGON=458;
const int SCENE_WATER=401;
const int SCENE_WEIRD=323;
cerea1/builders/vfx_scene.txt · Last modified: 2015/05/03 12:46 by 127.0.0.1