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    <image rdf:about="https://myaasia.roto.nu/lib/exe/fetch.php?media=wiki:dokuwiki.svg">
        <title>Myaasia World Information</title>
        <link>https://myaasia.roto.nu/</link>
        <url>https://myaasia.roto.nu/lib/exe/fetch.php?media=wiki:dokuwiki.svg</url>
    </image>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea2:build:2da&amp;rev=1430681562&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:32:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>2da</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea2:build:2da&amp;rev=1430681562&amp;do=diff</link>
        <description>Documentation about 2DA files

spells.2da

Target type bitmask:
 Bitmask   Target      0x01      Self        0x02      Creature    0x04      Area        0x08      Items       0x10      Door        0x20      Placeable   0x40      Trigger    
(from nwn1, might be correct)</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:32:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ambient</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea2:build:ambient&amp;rev=1430681562&amp;do=diff</link>
        <description>Ambinent animations

Creatures will walk waypoints regardless of the Spec variable. They will default on walking back to the spawn point unless something else is defined. To disable walking set the “NoWalk” variable to 1 on the creature (see Creatures)

See</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:32:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>area_level_ranges</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea2:build:area_level_ranges&amp;rev=1430681562&amp;do=diff</link>
        <description>Area Level Ranges

up

The areas and inside areas to be built should be suited for below levels:

Vesper: 1


Goblin Valley:

	*  Normal parts 2-3
	*  One eye 4-5
	*  other side woods 4-5
	*  mountain passes 2-3
	*  Mines 2-3

Bandit Pass:

	*  Road and forest to fort+fort 2-3</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:32:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>areas_to_build</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea2:build:areas_to_build&amp;rev=1430681562&amp;do=diff</link>
        <description>Areas To build

If you plan to build one, mark it below as being under construction by you. 

:!: indicate priority areas.

Outside

Ready areas:

	*  Goblin valley
	*  Cerea+greenwoods
	*  Vesper
	*  Bandit pass
	*  Orc Valley
	*  Destroyed Dyoa
	*</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:32:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>avatar</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea2:build:avatar&amp;rev=1430681562&amp;do=diff</link>
        <description>Avatars

This page describes how the avatar system interacts with the ambient animation and walk waypoints code.

The basic idea is that avatar is initialized once when we start running it. That will set all waypoint variables on the creature and creature will not be deleted after that. For each different job parts we have different set of waypoints to be walked. We also have waypoint sets pointing how to walk out from each job part and how to walk in to each job part.</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea2:build:builder_tag&amp;rev=1430681562&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:32:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>builder_tag</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea2:build:builder_tag&amp;rev=1430681562&amp;do=diff</link>
        <description>Builder tag list

Please add your used builder tag to the list here. The builder stag should be 2-4 letters long and unique. It is used in naming of all resources. 

name - tag

----------

weby - weby

kivinen - tk

Elfwyn - daz 

Everseer - evs

dragoaskani - drgn</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea2:build:cerea2&amp;rev=1430681562&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:32:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cerea2</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea2:build:cerea2&amp;rev=1430681562&amp;do=diff</link>
        <description>Builders area (restricted)

Basic

Before building you should download the base scripts and read the notes on using them in the public builder information.

This is the base builders page that is not available to public. Any info here is meant for building purposes only.</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea2:build:changedritualspells&amp;rev=1430681562&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:32:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>changedritualspells</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea2:build:changedritualspells&amp;rev=1430681562&amp;do=diff</link>
        <description>Changes to the spells for ritual casting

In general no spell that is REMOVED or that does not have UserType 1 or does not have ImpactScript in the spells.2da cannot be cast. Also all spells which have Innate level of 0 cannot be cast.

In addition to those there are some forbidden spells, and spells having different innate level.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:32:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ci_g_debug</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea2:build:ci_g_debug&amp;rev=1430681562&amp;do=diff</link>
        <description>ci_g_debug

Cerea 2 Debug functions.
Normally used by including ci_g_basic in the script.
sub includes for basic add this directly.

Debug functions

These are meant to help debugging.

C_DebugState

(Debug function)

Sets debugging on and off depending on iDebug for the whole
module. Debug levels range from CI_D_FATAL (0 = only fatal errors) to
CI_D_NICETOKNOW (20 = All debug messages)</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:32:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ci_g_deity</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea2:build:ci_g_deity&amp;rev=1430681562&amp;do=diff</link>
        <description>Deity related functions

The Deity of the creature is stored in the Deity field of the creature, and for the placeables (altars etc) and such it is stored in the “Deity” variable on the object. In any case the C_GetDeity and C_SetDeity functions should be used to fetch it.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:32:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ci_g_guild</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea2:build:ci_g_guild&amp;rev=1430681562&amp;do=diff</link>
        <description>Guild subsystem

This file has functions used by the guild subsystem.
This includes functions to check whether user is member
of the guild, and what rank he has, and also routines
to advance in guild etc.

Guilds are identified in the cerea2 by the guild tag, which is short string
following normal tag rules. It should be descriptive enough to identify the
guild, but short enough it can be used as part of the tags in various
places. Each guild has a guild object placed somewhere and will have the</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea2:build:ci_g_hooks&amp;rev=1430681562&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:32:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ci_g_hooks</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea2:build:ci_g_hooks&amp;rev=1430681562&amp;do=diff</link>
        <description>Hooks

This file has generic functions for calling hooks, and passing parameters to them. Hooks are stored as variables on the object, area or module, and each of those are called in order from object to area to module. Any of those can indicate that the processing of will terminate there, i.e. do not continue to other hooks, or the normal processing of the script.</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea2:build:ci_g_persist&amp;rev=1430681562&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:32:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ci_g_persist</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea2:build:ci_g_persist&amp;rev=1430681562&amp;do=diff</link>
        <description>Persistent storage functions

The PC functions store info about a particular PC with no guarantee that
that data is available when PC is offline

The Persistent functions store non PC specific data to a database

Used by including ci_g_basic that also includes this file.</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea2:build:colors&amp;rev=1430681562&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:32:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>colors</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea2:build:colors&amp;rev=1430681562&amp;do=diff</link>
        <description>Use of colors in SendMessageToPC

to print out sString in colors:

“&lt;color=black&gt;”+sString+“&lt;/color&gt;”;

“&lt;color=blue&gt;”+sString+“&lt;/color&gt;”;  

“&lt;color=brown&gt;”+sString+“&lt;/color&gt;”;

“&lt;color=cyan&gt;”+sString+“&lt;/color&gt;”;</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea2:build:creatures&amp;rev=1430681562&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:32:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>creatures</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea2:build:creatures&amp;rev=1430681562&amp;do=diff</link>
        <description>Creatures

Tags

All creatures should have tags and resrefs starting with:

cr_(buildertag)

Special tags

Shop keepers must have tags equal to the (shopname)_keep  see shops

Scripts

All the creatures should use the following scripts:

(Hint there is an export and import scripts option in the properties
window so you need to set them once and then export and can import for
other creatures)</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea2:build:customtokens&amp;rev=1430681562&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:32:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>customtokens</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea2:build:customtokens&amp;rev=1430681562&amp;do=diff</link>
        <description>Custom Tokens

These token numbers are used by the conversations to print out various things. Usually they are set on the condition script. Note, that each conversation should use unique numbers taken from the range reserved for that subsystem. If new subsystems are needed they each get range of 100 numbers starting right after the last subsystem.</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea2:build:cvs&amp;rev=1430681562&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:32:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cvs</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea2:build:cvs&amp;rev=1430681562&amp;do=diff</link>
        <description>This is the toplevel directory for the cerea2 module.

The first section describes the directory layout, and the second
section describes quick usage instructions and the third section
describes the the more advanced commands used to import and export
data from the module to the CVS.</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea2:build:doors&amp;rev=1430681562&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:32:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>doors</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea2:build:doors&amp;rev=1430681562&amp;do=diff</link>
        <description>Doors

Most of the settings of the doors are set automatically by the fixupmodule script. It will fill up the script names, set the HP, and Plot settings, add Appearance and GenericType variables and make sure each door has unique tag. It will also set all nonlocked nonlockable door to be lockable, and requiring key</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea2:build:encounter_system&amp;rev=1430681562&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:32:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>encounter_system</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea2:build:encounter_system&amp;rev=1430681562&amp;do=diff</link>
        <description>encounter system sepecification

basics/why

the current encounter system does not allow suitable hooks to other things and timings with cleanup cause problems.

needed tools

Build script to convert encounters to generic trigges with waypoints as spawn points.
taking following info from the encounter:</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea2:build:extra_tools&amp;rev=1430681562&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:32:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>extra_tools</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea2:build:extra_tools&amp;rev=1430681562&amp;do=diff</link>
        <description>First Tools to Create

Questmaker

reads the module through for the quest waypoints and creates the conversationfile.

The conversation goes something like: 

NPC [member yes]Hello looking for jobs? 

PC no &lt;end&gt; 

PC yes 

-&gt;NPC I have the following jobs available:</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea2:build:followmode&amp;rev=1430681562&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:32:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>followmode</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea2:build:followmode&amp;rev=1430681562&amp;do=diff</link>
        <description>Making NPCs follow

How it works

following is controlled by 3 variables:
FollowModeIntIf set to 1, will follow the object given in FollowObjectFollowObjectobjectwhen FollowMode is set to 1, will follow this objectFollowCombatIntUsed with FollowMode. If set to 1, will continue to follow even in combat, if 0, will stop following in combat and restart after it</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea2:build:ftp&amp;rev=1430681562&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:32:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ftp</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea2:build:ftp&amp;rev=1430681562&amp;do=diff</link>
        <description>The Cerea2 ftp site

There is a ftp site for all builders to use to transfer files: 

site: www.cerea2.com 

user: cereafiles 

password: Gerty56Koului 


When you put something there, please post in the builder forum with the file name and contents.</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea2:build:generichooks&amp;rev=1430681562&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:32:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>generichooks</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea2:build:generichooks&amp;rev=1430681562&amp;do=diff</link>
        <description>Generic Hooks

See the hooks page to see what hooks we have and ci_g_hooks for more information about hooks system.

Here is list of generic hooks in the cerea2 module:

ch_g_q_incquest

ch_g_q_saytext

ch_g_q_tagger

ch_g_q_incquest

Hook script for incrementing quest state. Part of quest engine  Incerements the give quest by one, up to maximum of QuestAdvanceMax. If QuestAdvanceMin is set then the quest must be minimally at this stage to be incremented.</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea2:build:gui_death&amp;rev=1430681562&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:32:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gui_death</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea2:build:gui_death&amp;rev=1430681562&amp;do=diff</link>
        <description>Death GUI

Death gui works as following. When PC falls below 0 hitpoints, but is still over -10 he is in dying state. This will set Dying variable on PC and knock him down. This also summons the SCREEN_HIDDEN_DEATH screen on the display (full screen invisible window). If PC then left clicks anywhere on the screen</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea2:build:gui_tutorial&amp;rev=1430681562&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:32:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gui_tutorial</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea2:build:gui_tutorial&amp;rev=1430681562&amp;do=diff</link>
        <description>Tutorial GUI

Tutorial uses SCREEN_MESSAGEBOX_TUTORIAL gui display, and following gui scripts:

	*  gui_disable_tutorial Disable tutorial by setting DisableTutorialMessages to 1 on PC.
	*  gui_skip_tutorial Skip the whole tutorial by setting DisableTutorialMessages</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea2:build:hooks&amp;rev=1430681562&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:32:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hooks</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea2:build:hooks&amp;rev=1430681562&amp;do=diff</link>
        <description>Hooks

See ci_g_hooks for more information about hooks. The below is list of hook names. If you want to set for example OnDying hook for the area, you put “OnDying” string variable on the area and set its name to match your own script (for example ch_tk_dyoa_dying_hook). Then in that script you can call</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea2:build:housing&amp;rev=1430681562&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:32:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>housing</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea2:build:housing&amp;rev=1430681562&amp;do=diff</link>
        <description>Housing

To build yourself (or someone else) a house or mansion you need to first build the area with suitable size (for houses 4×4 or 4×6 or so, for mansion it can be much larger (but should keep still each floor smaller than 8×8 and only 2-3 floors), for castle there is not really a limit).</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea2:build:irc&amp;rev=1430681562&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:32:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>irc</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea2:build:irc&amp;rev=1430681562&amp;do=diff</link>
        <description>IRC

If you wish to talk about building and such have #Cerea2 irc channel set up most of the time on irc.neverwinterconnections.com

You will need an irc client to contact and will need to set it to log in to irc.neverwinterconnections.com server and then /join #Cerea2</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea2:build:item_powers&amp;rev=1430681562&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:32:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>item_powers</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea2:build:item_powers&amp;rev=1430681562&amp;do=diff</link>
        <description>Item Properties

General

Magical properties are applied as temporary effects when item is equipped or applied by the onhit scripts.

Variables on items:
NameTypeNeeded when?Set toPriceintAllwaysThe item price in copper pieces. The item_list contains the basic item prices</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea2:build:keyboard_and_mouse_commands_in_the_toolset&amp;rev=1430681562&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:32:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>keyboard_and_mouse_commands_in_the_toolset</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea2:build:keyboard_and_mouse_commands_in_the_toolset&amp;rev=1430681562&amp;do=diff</link>
        <description>Keyboard and mouse commands in the toolset

Movement in Toolset:

Roll Mouse Wheel = Pan View Out and In

Press Mouse Wheel or CTRL+Left Mouse Button or CTRL+Press Mouse Wheel = Alter Direction of View

CTRL+Left Mouse Wheel = Move View along X-Y plane</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea2:build:main&amp;rev=1430681562&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:32:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>main</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea2:build:main&amp;rev=1430681562&amp;do=diff</link>
        <description>Basics

This is the Restricted builders area, it contains links to the important builder info

Tutorials

&quot;Don&#039;t Panic: The Hitchhiker&#039;s Guide to First Opening the NWN2 Toolset&quot; 

Communication

to help communication between builders we have the IRC channel for real time chat the Builder forum for non real time questions and discussions and theFtp Site for upload of files

Downloads

the cvs contains thenewest versions of scritps</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea2:build:module_scripts&amp;rev=1430681562&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:32:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>module_scripts</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea2:build:module_scripts&amp;rev=1430681562&amp;do=diff</link>
        <description>Module scripts

if testing use following as module scripts:
module eventScriptOnAcquirItemc_m_aquireitemOnActvtItemc_m_uniquepowerOnClientEntr  OnClientLeav  OnCutsnAbort  OnHeartbeatc_m_moduleheartbeatOnModLoadc_m_moduleloadOnModStart  OnPCLoadedc_m_pcenter</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea2:build:modulevars&amp;rev=1430681562&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:32:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modulevars</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea2:build:modulevars&amp;rev=1430681562&amp;do=diff</link>
        <description>Module variables

Following variables are put to the module by the fixupmodule.pl.
 Variable     Type    Description                       Version      string  Cerea version number as 308       newline      string  string “\\n”</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea2:build:naming_conventions&amp;rev=1430681562&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:32:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>naming_conventions</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea2:build:naming_conventions&amp;rev=1430681562&amp;do=diff</link>
        <description>Naming Conventions

Scripts

Variables and functions

Following a standard of identifier naming conventions in your source code helps during maintenance, integration, and group collaborative projects.

When source code has been gaining dust for a few months and you need to go back to make a change, or someone new takes over your source code, its beneficial to have followed a recognized standard in your naming conventions. This way you know that</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea2:build:npc_requests&amp;rev=1430681562&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:32:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>npc_requests</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea2:build:npc_requests&amp;rev=1430681562&amp;do=diff</link>
        <description>List of NPCs that would need building

Vesper

	*  Ship captain - Entropy building
	*  Workers loading ships - Entropy building
	*  A washing lady washing things by the river. - Entropy building
	*  boys playing hide and seek - Entropy building
	*  girls running around - Entropy building</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea2:build:persistentcategories&amp;rev=1430681562&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:32:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>persistentcategories</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea2:build:persistentcategories&amp;rev=1430681562&amp;do=diff</link>
        <description>Persistent Categories

ci_g_persist routines takes an argument called sCategory which specify to which category the persistent variables are stored. Each category has their own set of variables. This page document each of those categories and also contents of them.</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea2:build:placeables&amp;rev=1430681562&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:32:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>placeables</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea2:build:placeables&amp;rev=1430681562&amp;do=diff</link>
        <description>Placeables and their actions

Destroy if empty

on close set to: cp_g_destroyifempty  destroys the placeable if insides is empty. If so, Setting a int Respawn to &gt;1.0 causes the placeable to be recreated tht much later. If you set the int RespawnRandom to &gt;0 a random number from 0 to RespawnRandom is added to that duration. RespawnResref is the resref to use on respawn</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea2:build:programming&amp;rev=1430681562&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:32:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>programming</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea2:build:programming&amp;rev=1430681562&amp;do=diff</link>
        <description>Programming

This section has all the programming related basic things, like documentation of the different variables, functions etc. Things are to be moved here from the public builders section when they are modified, and removed from the public area after that.</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea2:build:resting&amp;rev=1430681562&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:32:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>resting</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea2:build:resting&amp;rev=1430681562&amp;do=diff</link>
        <description>Rest system

Time

Longer duration: 30 sec?

Cancelable at any time, but waking up will take time depending on the PCs listen skill. Something like roll against PCs listen  skill with DC of 25 and amount failed causing 1 second delay for player. This waking up stuff cannot take longer than the original rest duration (i.e. if you cancel it after 29 seconds, the maximum delay will be 1 second).</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea2:build:shops&amp;rev=1430681562&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:32:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shops</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea2:build:shops&amp;rev=1430681562&amp;do=diff</link>
        <description>Shops

Simplified

To set up a shop you will need to do the following:

	*  Place down “shop” object waypoint
	*  change its tag to shop_buildertag_unique (no other _ in the name)
	*  Change the variable WillBuy on the shop to include the item categories the shop will buy.(default=all)</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea2:build:smithing_animations&amp;rev=1430681562&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:32:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smithing_animations</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea2:build:smithing_animations&amp;rev=1430681562&amp;do=diff</link>
        <description>Smithing Animations

To make your NPCs look and sound realistic when working at crafting weapons, there are a number of animations that can be used. After long testing and tweaking we have come up with a sequence of animations and sounds that work well. Feel free to experiment with this your self, but better set aside a good block of time when you do.</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea2:build:the_quests_to_build&amp;rev=1430681562&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:32:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_quests_to_build</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea2:build:the_quests_to_build&amp;rev=1430681562&amp;do=diff</link>
        <description>The quests to build

up

The suggested areas for the given quests:

V=Vesper GV = goblin valley BP = Bandit pass GF=Great Forest CE=Cerea Ruins GH = Giant hills

level 1

Need: 8 list: 30 built:11 


all in Vesper

	*  Tutorial (weby done)  QUEST_M_TUTORIAL</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea2:build:tlk&amp;rev=1430681562&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:32:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tlk</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea2:build:tlk&amp;rev=1430681562&amp;do=diff</link>
        <description>TLK table contents

Tlk table entries are used in many systems. Insert the tlk entries below. 

To use an alternate talk table, add the bit 0x01000000 (add 16777216 to numbers below) of a StrRef specifies that the StrRef should be fetched from the alternate tlk file.</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea2:build:tlkformat&amp;rev=1430681562&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:32:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tlkformat</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea2:build:tlkformat&amp;rev=1430681562&amp;do=diff</link>
        <description>Tlk Text Format

You can use normal nwn2 formatting markings. That includes things like &lt;color=xxx&gt; or &lt;b&gt;&lt;/b&gt; for bold and &lt;i&gt;&lt;/i&gt; for italics.

The tlk entry can also have links to other wiki pages. If there is multiple wiki pages linked in the same entry then their texts are concatenated together in the order the links are in the entry.</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea2:build:tutorial&amp;rev=1430681562&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:32:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tutorial</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea2:build:tutorial&amp;rev=1430681562&amp;do=diff</link>
        <description>In entry area “home”

1 Your have a long list of tasks given to you to complete. The idea with these tasks is to introduce you to the village of Vesper, some of it&#039;s inhabitants and how certain special systems and things work. \n The first item on the list is to get away from home and goto village center.</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea2:build:wards&amp;rev=1430681562&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:32:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wards</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea2:build:wards&amp;rev=1430681562&amp;do=diff</link>
        <description>Wards

Magical wards are blocker objects that can block movement throught them, but they can be dispelled. Wards can either be one time, or they can be recharged after time, i.e. each dispel will just remove them for some time, and they will reappear after a while.</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea2:build:waypoint_animations&amp;rev=1430681562&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:32:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>waypoint_animations</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea2:build:waypoint_animations&amp;rev=1430681562&amp;do=diff</link>
        <description>Smithing Animations

To make your NPCs look and sound realistic when working at crafting weapons, there are a number of animations that can be used. After long testing and tweaking we have come up with a sequence of animations and sounds that work well. Feel free to experiment with this your self, but better set aside a good block of time when you do.</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea2:build:webys_collected_tips&amp;rev=1430681562&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:32:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>webys_collected_tips</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea2:build:webys_collected_tips&amp;rev=1430681562&amp;do=diff</link>
        <description>tips

up


Colors and tinting

Just to Clarify... white is not “white” in the toolset.


Is this by design? I&#039;m trying to make some textures have a snowy appearance, or even make ice with the water... But white in the toolset seems to basically mean</description>
    </item>
</rdf:RDF>
