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    <image rdf:about="https://myaasia.roto.nu/lib/exe/fetch.php?media=wiki:dokuwiki.svg">
        <title>Myaasia World Information</title>
        <link>https://myaasia.roto.nu/</link>
        <url>https://myaasia.roto.nu/lib/exe/fetch.php?media=wiki:dokuwiki.svg</url>
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        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:46:13+00:00</dc:date>
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        <title>areavariables</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea1:builders:areavariables&amp;rev=1430682373&amp;do=diff</link>
        <description>Area Variables

Magic

AntiMagic

(int) Spell failure percentage for all spells in Area

MagicModifier

(int) Effective level modifier for all magic.

WildMagic

(int) Percentage change of wild magic surge.

Damages

Creatures of given element reduce the effective value by one.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:46:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cerea_include_scripts</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea1:builders:cerea_include_scripts&amp;rev=1430682373&amp;do=diff</link>
        <description>Cerea Include Scripts

inc_myaasiabase

inc_timestamps</description>
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    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea1:builders:checklist_before_posting&amp;rev=1430682373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:46:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>checklist_before_posting</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea1:builders:checklist_before_posting&amp;rev=1430682373&amp;do=diff</link>
        <description>Checklist before posting

Generic:

	*  Check that you have used as much as possible generic scripts (more)

NPCs:

	*  Have voice sets
		*  Those should be are immortal (most placed NPCs should be immortal, unless there is specific reasons not to), i.e. set Immortal flag, do not set plot, and no perm death flag.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:46:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>crafting</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea1:builders:crafting&amp;rev=1430682373&amp;do=diff</link>
        <description>Crafting

Raw materials
 Item                     Tag                   Weapon ID  Armor ID  Leather Hide             x2_it_cmat_leath      1          1         Elm Wooden Planks        x2_it_cmat_elmw       2          -         Oak Wooden Planks</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:46:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>creaturevariables</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea1:builders:creaturevariables&amp;rev=1430682373&amp;do=diff</link>
        <description>Creature Variables

FIXME Format the text...

Cerea Specific

if an encountercreature has the int “stay” set to 1, it will not be cleared by the areaclear script. As the cleanup script destroys all other encountergenerated creatures.

string “sayondeath</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:46:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>customtokens</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea1:builders:customtokens&amp;rev=1430682373&amp;do=diff</link>
        <description>Documentation about custom tokens by the number

3820-3822 Generic merchant system

3820

Used by the generic merchant system ztk_merch to give greetings to the PC. 

3821

Used by the generic merchant system ztk_merch as PC&#039;s option to open the shop.

3822

Used by the generic merchant system</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:46:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dmtools</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea1:builders:dmtools&amp;rev=1430682373&amp;do=diff</link>
        <description>Tools for DMs

yousee

secretdoors

This is here because I do have access to dm section...</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:46:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>factions</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea1:builders:factions&amp;rev=1430682373&amp;do=diff</link>
        <description>Factions

Main Factions

Standard factions

Commoner

Hostile

Defender

Merchant

Custom Factions

Neutral

All factions in 121k</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea1:builders:gen_door_are&amp;rev=1430682373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:46:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gen_door_are</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea1:builders:gen_door_are&amp;rev=1430682373&amp;do=diff</link>
        <description>_gen_door_are.nss

Usage

This script is used as a OnAreaTransitionClick script of the door or as a OnUsed script of the placeable or secret door.

This should be used by all doors. If special handling is required use Hooks to modify the behavior of this script.

What it does

This function will do following things:</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea1:builders:gen_door_clo&amp;rev=1430682373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:46:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gen_door_clo</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea1:builders:gen_door_clo&amp;rev=1430682373&amp;do=diff</link>
        <description>_gen_door_clo.nss

Usage

Thsi script is used as a OnClose handler script of the door, placeables or secret doors.

This should be used by all doors. If special handing is required use Hooks to modify the behavior of this script.

What it does

This function will do following things:</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea1:builders:gen_door_dam&amp;rev=1430682373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:46:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gen_door_dam</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea1:builders:gen_door_dam&amp;rev=1430682373&amp;do=diff</link>
        <description>_gen_door_dam.nss

Usage

Thsi script is used as a OnDamaged handler script of the door, placeables or secret doors.

This should be used by all doors. If special handing is required use Hooks to modify the behavior of this script.

What it does

This function will do following things:</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea1:builders:gen_door_fai&amp;rev=1430682373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:46:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gen_door_fai</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea1:builders:gen_door_fai&amp;rev=1430682373&amp;do=diff</link>
        <description>_gen_door_fai.nss

Usage

Thsi script is used as a OnFailToOpen handler script of the door, placeables or secret doors.

This should be used by all doors. If special handing is required use Hooks to modify the behavior of this script.

What it does

This function will do following things:</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea1:builders:gen_door_loc&amp;rev=1430682373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:46:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gen_door_loc</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea1:builders:gen_door_loc&amp;rev=1430682373&amp;do=diff</link>
        <description>_gen_door_loc.nss

Usage

Thsi script is used as a OnLock handler script of the door, placeables or secret doors.

This should be used by all doors. If special handing is required use Hooks to modify the behavior of this script.

What it does

This function will do following things:</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea1:builders:gen_door_ope&amp;rev=1430682373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:46:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gen_door_ope</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea1:builders:gen_door_ope&amp;rev=1430682373&amp;do=diff</link>
        <description>_gen_door_ope.nss

Usage

Thsi script is used as a OnOpen handler script of the door, placeables or secret doors.

This should be used by all doors. If special handing is required use Hooks to modify the behavior of this script.

What it does

This function will do following things:</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea1:builders:gen_door_unl&amp;rev=1430682373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:46:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gen_door_unl</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea1:builders:gen_door_unl&amp;rev=1430682373&amp;do=diff</link>
        <description>_gen_door_unl.nss

Usage

Thsi script is used as a OnUnLock handler script of the door, placeables or secret doors.

This should be used by all doors. If special handing is required use Hooks to modify the behavior of this script.

What it does

This function will do following things:</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea1:builders:generic_dialogs&amp;rev=1430682373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:46:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>generic_dialogs</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea1:builders:generic_dialogs&amp;rev=1430682373&amp;do=diff</link>
        <description>Generic Dialogs

Shopping

ztk_merch generic merchant script not using shops at all. All information is on variables in the shopkeeper.</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea1:builders:generic_item_tags&amp;rev=1430682373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:46:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>generic_item_tags</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea1:builders:generic_item_tags&amp;rev=1430682373&amp;do=diff</link>
        <description>Items

Have an item say something

Make the tag: SAYstring_to_say

Assing unique power self only.

Any creature using will way the string “string_to_say” with _ replaced by a space

Teleport PC

Make the tag: TeleportTARGET

or GroupjumpTARGET

Assing unique power self only.</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea1:builders:generic_placeables_triggers&amp;rev=1430682373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:46:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>generic_placeables_triggers</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea1:builders:generic_placeables_triggers&amp;rev=1430682373&amp;do=diff</link>
        <description>Generic Placeables/Triggers

FIXME Format page...

Triggers

Spawn Ambush

Used to spawn a spread out ambush when someone enters the trigger.

On someone entering this trigger, will spawn creatures as given by the variables on this

the variables are in form: each # is a number from 1-100</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea1:builders:generic_scripts&amp;rev=1430682373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:46:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>generic_scripts</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea1:builders:generic_scripts&amp;rev=1430682373&amp;do=diff</link>
        <description>Generic scripts

Template for the script pages

Door related scripts

_gen_door_are default OnUsed or OnAreaClick script.

_gen_door_clo default OnClosed script.

_gen_door_dam default OnDamaged script.

_gen_door_fai default OnFailToOpen script.

_gen_door_loc default OnLock script.

_gen_door_ope default OnOpen script.

_gen_door_unl default OnUnLock script.

Shops

ztk_init_store Initialize dynamic shops.

ztk_fill_store Fill in the store OnOpenStore script of store.</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea1:builders:guildbuilder_basics&amp;rev=1430682373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:46:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guildbuilder_basics</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea1:builders:guildbuilder_basics&amp;rev=1430682373&amp;do=diff</link>
        <description>Guildbuilder basics

FIXME Improve formating and layout

Requirements

Each guild should have atleast the following:

	*  Public Guild area
	*  Members only area/areas
	*  Guild Shops
	*  The member signs in a public place
	*  Joining quest
	*  Guild rank items</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea1:builders:guildnumbers&amp;rev=1430682373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:46:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guildnumbers</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea1:builders:guildnumbers&amp;rev=1430682373&amp;do=diff</link>
        <description>Guild Numbers
 Guild name               Number  Status Who is working on  None                     0       Arcane Academy           1  Full     Bard                     2  Full     Fighter School           3  Full     Cerea Thieves            4  Full</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea1:builders:inc_myaasiabase&amp;rev=1430682373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:46:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>inc_myaasiabase</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea1:builders:inc_myaasiabase&amp;rev=1430682373&amp;do=diff</link>
        <description>inc_myaasiabase

This is the explanation for the implemented functions in inc_myaasiabase (not the internal functions or the not ready ones)

Sending messages

Send message to everyone aroud some object used by things like the pixies to not spam the talk window.</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea1:builders:inc_timestamps&amp;rev=1430682373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:46:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>inc_timestamps</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea1:builders:inc_timestamps&amp;rev=1430682373&amp;do=diff</link>
        <description>inc_timestamps

//Get a time stamp based on the given game time return integer with given numbers
int GetTimeStamp(int year, int month, int day, int hour, int minute, int second);

//return timestamp integer based on current time
int GetCurrentTimeStamp();

//return a timestamp increased by given time units
// old is the old timestamp
int IncreaseTimeStamp(int old, int year, int month=0, int day=0, int hour=0, int minute=0, int second=0);

//return a timestamp decreased by given time units
// ol…</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea1:builders:kivinenautotodo&amp;rev=1430682373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:46:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>kivinenautotodo</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea1:builders:kivinenautotodo&amp;rev=1430682373&amp;do=diff</link>
        <description>Not Yet Done

Here are things that are not yet done, new things can be added to the end.

Find Unused Conversations

Find all truly unusued conversations (not in creatures, creature
blueprints, scripts)

Find Unused Items

Find all truly unused items (not in creatures, areas, placebles in
areas, creature blueprints, shop blueprints, shops, placeables
blueprints) reporting: name, tab,resref, category</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea1:builders:kivinengeneric&amp;rev=1430682373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:46:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>kivinengeneric</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea1:builders:kivinengeneric&amp;rev=1430682373&amp;do=diff</link>
        <description>Kivinen&#039;s TODO list

Not started

- Wand of Wishing or similar from Weby&#039;s list.

- Lord research forge, make it possible to make magical items with normal craft armor/weapon.

- Create sobj_mobtable and sobj_mobchair. Add benches and so on too.

- When enchancement fails give out the raw metal ore</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea1:builders:main&amp;rev=1430682373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:46:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>main</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea1:builders:main&amp;rev=1430682373&amp;do=diff</link>
        <description>Builders Section

Section for those contributing to Cerea.

Builder Ressources

Checklist before posting

Guildbuilder Basics

GuildNumbers

Tips and Tricks

Cerea Include Scripts

Visual Effects

Crafting

Generic

Generic Scripts

Generic Dialogs

Generic Placeables/Triggers(Tools Of The Trade)

Generic Item Tags

Variables

Areas

Placeables

Creatures

Other

dmtools

customtokens

Todo lists for builders

Kivinen&#039;s Generic TODO

Done Items of things to do automatically

Not Yet Done Items o…</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea1:builders:placeablesvariables&amp;rev=1430682373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:46:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>placeablesvariables</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea1:builders:placeablesvariables&amp;rev=1430682373&amp;do=diff</link>
        <description>Doors

Closing and Locking

door_keep_open

(int)

Setting this on door will keep the door open, i.e. no automatic closing of door.

door_radius

(float)

Distance from door which is checked to see if there is someone, and if so then doors is not closed. Default is 20.0 meters. If it is &lt; 0, then players near door are not checked at all.</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea1:builders:scripttemplate&amp;rev=1430682373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:46:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>scripttemplate</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea1:builders:scripttemplate&amp;rev=1430682373&amp;do=diff</link>
        <description>scriptname.nss

Usage

Short description what this script does and where it is supposed to be used

What it does

This function will do following things:

	*  List of things the script does
	*  in very short format
	*  ...

Related things

Links to related things</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea1:builders:secretdoors&amp;rev=1430682373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:46:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>secretdoors</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea1:builders:secretdoors&amp;rev=1430682373&amp;do=diff</link>
        <description>Secret doors

Overview

Secret door system works in two different ways. The first way is used in the building of the module, and the another is used when secret doors are created on the fly by the dm.

The module version includes Secret Trigger trigger on the area. When player enters that area a skill check is done and if it is successfull then secret door is revealed. The secret door is controlled by the variables set on this trigger. There is two mandatory variables,</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea1:builders:solo1607todo&amp;rev=1430682373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:46:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>solo1607todo</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea1:builders:solo1607todo&amp;rev=1430682373&amp;do=diff</link>
        <description>Solo1607 TODO List

Things i&#039;m doing

	*  Improve The DM Portals tool
		*  add DM ownership


	*  Shifter shapes
	*  Subraces abilities in progress

	*  Messengers Service (of Teris ?)
	*  Improve The DM Portals tool
		*  Make the unholy(holywater closes)/holy(unholywatrer closes)/magic portals(dispellable with several difficulties preferably, like the wards)</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea1:builders:teleportationtags&amp;rev=1430682373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:46:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>teleportationtags</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea1:builders:teleportationtags&amp;rev=1430682373&amp;do=diff</link>
        <description>Teleportation tags
 Geographical Area  Area Code   Derimir Arcane Academy    0001    Thousand Islands    0017    Govol    0025    Eastern Myaasia    0026    Center Myaasia    0027    North Myaasia    0028    Emer, South Myaasia    0038    Alternate Realities    9000    Alternate Realities
Arcane Academy    9001    Some Solo1607&#039;s Areas    SO00
SO01
SO02</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea1:builders:tips_and_tricks&amp;rev=1430682373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:46:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tips_and_tricks</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea1:builders:tips_and_tricks&amp;rev=1430682373&amp;do=diff</link>
        <description>Tips and Tricks

Generic

Getting a resref or tag: If you want the resref, name, or tag of an object or creature, you don&#039;t have to plop one down to get its properties. Just select it in the palette and use the view menu (or the gold button that looks like a magnifying glass) to see the info. You can swipe over it and copy/paste it where you need it.</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea1:builders:toolset_tricks&amp;rev=1430682373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:46:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>toolset_tricks</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea1:builders:toolset_tricks&amp;rev=1430682373&amp;do=diff</link>
        <description>Toolset Tricks

Generic

Getting a resref or tag: If you want the resref, name, or tag of an object or creature, you don&#039;t have to plop one down to get its properties. Just select it in the palette and use the view menu (or the gold button that looks like a magnifying glass) to see the info. You can swipe over it and copy/paste it where you need it.</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea1:builders:vfx_all&amp;rev=1430682373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:46:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vfx_all</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea1:builders:vfx_all&amp;rev=1430682373&amp;do=diff</link>
        <description>All VFX


1 VFX_DUR_DARKNESS
2 VFX_DUR_ENTANGLE
3 VFX_DUR_FREEDOM_OF_MOVEMENT
4 VFX_DUR_GLOBE_INVULVERABILITY
5 VFX_DUR_BLACKOUT
6 VFX_DUR_INVISIBILITY
7 VFX_DUR_MIND_AFFECTING_NEGATIVE
8 VFX_DUR_MIND_AFFECTING_POSITIVE
9 VFX_DUR_GHOSTLY_VISAGE
10 VFX_DUR_ETHEREAL_VISAGE
11 VFX_DUR_PROT_BARKSKIN
12 VFX_DUR_PROT_GREATER_STONESKIN
13 VFX_DUR_PROT_PREMONITION
14 VFX_DUR_PROT_SHADOW_ARMOR
15 VFX_DUR_PROT_STONESKIN
16 VFX_DUR_SANCTUARY
17 VFX_DUR_WEB
138 VFX_DUR_SPELLTURNING
147 VFX_DUR_ELEMENTAL_SHI…</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea1:builders:vfx_scene&amp;rev=1430682373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:46:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vfx_scene</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea1:builders:vfx_scene&amp;rev=1430682373&amp;do=diff</link>
        <description>normal tilemagic things to use as values for TileFill


const int SCENE_BUILDING=449;
const int SCENE_BURNED_RUBBLE=450;
const int SCENE_BURNED_RUBBLE_2=454;
const int SCENE_BURNING_HALF_HOUSE=451;
const int SCENE_EVARD=346;
const int SCENE_EVIL_CASTLE_WALL=443;
const int SCENE_FORMIAN1=404;
const int SCENE_FORMIAN2=405;
const int SCENE_GAZEBO=457;
const int SCENE_GRASS=402;
const int SCENE_ICE=426;
const int SCENE_ICE_CLEAR=442;
const int SCENE_LAVA=350;
const int SCENE_LAVA_FOUNTAIN=349;
const…</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea1:builders:visual_effects&amp;rev=1430682373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:46:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>visual_effects</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea1:builders:visual_effects&amp;rev=1430682373&amp;do=diff</link>
        <description>Visual Effects

To Cause Material Effects On Placeables

From 105e forward these effects are automatically done when someone enters an area for first time:

Prefix the tag of your object with “mfx” and the characters of the effects or colors you want, followed by an underscore</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea1:builders:ztk_fill_store&amp;rev=1430682373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:46:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ztk_fill_store</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea1:builders:ztk_fill_store&amp;rev=1430682373&amp;do=diff</link>
        <description>ztk_fill_store.nss

Usage

This script is used as OnOpenStore script of the generic merchants ztk_merch_*. Those generic merchants are used by the generic dialog script ztk_merch. For more information how to use that see the documentation of ztk_merch.

What it does

This function will do following things:</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea1:builders:ztk_init_store&amp;rev=1430682373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:46:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ztk_init_store</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea1:builders:ztk_init_store&amp;rev=1430682373&amp;do=diff</link>
        <description>ztk_init_store.nss

Usage

This script is used in the generic dialog script ztk_merch. For more information how to use that see the documentation of ztk_merch.

What it does

This function will do following things:

	*  Set the custom tokens 3820-3822 needed by dialog. text_greetings, text_open_shop, and text_no_shopping
	*</description>
    </item>
    <item rdf:about="https://myaasia.roto.nu/doku.php?id=cerea1:builders:ztk_merch&amp;rev=1430682373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-03T19:46:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ztk_merch</title>
        <link>https://myaasia.roto.nu/doku.php?id=cerea1:builders:ztk_merch&amp;rev=1430682373&amp;do=diff</link>
        <description>ztk_merch

Usage

This dialog is the generic dynamic merchant dialog, that will dynamically create the shop based on the variables listed on the shopkeeper creature. This is used as a conversation for the shopkeeper, and it will automatically do all things needed. The shop will be filled with items and every time the shop is opened it is checked whether refills to the shop are needed.</description>
    </item>
</rdf:RDF>
