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cerea2:players:time_keeping

Time Keeping

The prominent way of counting time is the way of the continent of Myaasia. No one knows why it is as it is, but still it is almost universally used by humans, and most others at least know how to use it.
Time is divided into seconds, minutes, hours, days, weeks, years, periods, sets and eras.
Seconds to weeks is as expected. There are 48 weeks in a year and 12 years in a period, except in the periods of destruction that thankfully only have six years. A set has 13 periods and thus 150 years.
Catalysmic events cause the change of an era and the counting of periods to start anew.

When a new era is started by the collapse of civilisation, the counting of years is 12 years of beaver, followed by 12 years of badger and so on until there are the six years of destruction.
These periods are collectively called the “first periods,“ totaling 150 years followed by the “second periods” and so on.

The weeks of a year are all named and have a “theme.” The years of a period are numbered, and the periods are also named and have an “ideal.” Thus time is given as “11 in the morning of sunday of strength in the year four of seventh period of wolf in third era.”
This means “11 a.m. on Sunday of the 28th week of the year, in the fourth year in 12th period(=year 136 of the set) in the seventh set in the third era(=year 1.036 of the era).”

Week names and ideals

The names of weeks are a mystery as they do not seem to fit the seasons or any other logic.

week PrimaryOther meanings
01JoyAbsence of Sorrow
02WholenessHealth, Purity
03SunLight, Summer
04PartnershipGift from Above
05CommunicationSignals, Oracle, Holyness
06Possessions Vitality, Community, Wealth
07HarvestA fruitful year, Fall
08GrowthNew Birth, Wood, Spring
09FertilityLegendary Hero
10FlowSea, Source, Water
11MovementCourse of the Sun , Horse
12BreakthroughDay, God’s Light
13OpeningTorch, Skiff, Map, Ulcer
14DefencseYew, Bow, Armour, Debate
15ProtectionResistance
16WolfCommon Beast, Survival
17ScholarKnowledge, Books
18SmithBuilder, Project, Completion
19TowerResidence, Home
20Rune SwordWeapon of Power
21Staff of PowerDevice of Power
22ClericDeity through man
23WizardEnergy, Mana, Adept
24DestinyThe Unknowable
25BardBringer of News, Storyteller
26EarthStability, Work
27OneselfMan, Self, Mankind
28StrengthStrength, Ox, Sacrifice
29JourneyTravel, Quest, Desire
30WarriorVictory, Star
31ThiefLoss of Item, Breakage
32InitiationSecret, Uncertain Meaning
33GriffinLegendary Beast, Sidhe
34RetreatSeparation, Wealth
35StandstillIce, Winter
36ConstraintNecessity, Sorrow, Lesson
37WarHostility, Disagreement
38DeathAssassin
39GateGiant, Demon, Thorn
40DisruptionDamaging Natural Forces
41PitTraps, Danger
42DeceitDeception, Illusion
43BetrayerInfiltrator
44GoblinDispersed Evil
45WerewolfMonster, Vicious Evil
46DragonMighty Evil, Fear
47DistortionTwisting, Undead
48VortexChaos, Entity, Destroyer

The years of a set

YearsPeriod of…Major ideal
1-12BeaverConstruction
13-24BadgerHome/health
25-36BearPower
37-48BuffaloMasculinity
49-60DeerFemininity
61-72EagleFreedom/Revolt
73-84HorseWork/Duty
85-96LionLife
97-108MooseStability
109-120OwlWisdom/Knowledge
121-132OtterLife/Happiness
133-144WolfSurvival of fFittest
145-150DestructionSee “Period of Destruction”
cerea2/players/time_keeping.txt · Last modified: 2015/05/03 12:29 by 127.0.0.1