Table of Contents
Reputations Points
General
Reputations Points are used to get training to rise levels, get better jobs, rise in status, rise in guild rank, get extra training, get housing, pay for character edits and such.
Getting reputation points
Thing | Points |
---|---|
Scripted quests | 1 reputation point for each completed |
Participating in DM quests | Varies, typically you get 2-3 reputation points for active participation in the quest. |
Time spent in gameworld | Thus each real playing hour gives +60 reputation xp. |
Explorations | Each found new area gives 400 reputation XP and each new NPC gives +50 reputation XP |
Total XP collected | the total ammount of XP you have gained gives reputation xp. |
Each separate type of Reputation XP is looked up on table below and gives the ammount of reputation points as given in first column.
extra reputation points | game hours or xp |
---|---|
1 | 1000 |
2 | 3000 |
3 | 6000 |
4 | 10000 |
5 | 15000 |
6 | 21000 |
7 | 28000 |
8 | 36000 |
9 | 45000 |
10 | 55000 |
.. | .. |
Thus someone who has completed 25 scripted quests, gotten 10 points from DM quests, been online 60 real hours, has 4500 experience and has been to 10 areas and talked to 50 NPCs has total reputation of: 25(scripted)+10(dm)+2(time)+2(xp)+3(exploration) for a total of 42 points.
Levels
To train to a given level you need to spend level^2 reputation points to get a trainer, the previously paid reputation points for level reduce the cost.
You also need to have spent
level | xp | this level cost | points total for level | total reputation points you must have gained |
---|---|---|---|---|
1 | 0 | 0 | 0 | 0 |
2 | 1000 | 4 | 4 | 8 |
3 | 3000 | 5 | 9 | 18 |
4 | 6000 | 7 | 16 | 32 |
5 | 10000 | 9 | 25 | 50 |
6 | 15000 | 11 | 36 | 72 |
7 | 21000 | 13 | 49 | 98 |
8 | 28000 | 15 | 64 | 128 |
9 | 36000 | 17 | 81 | 162 |
10 | 45000 | 19 | 100 | 200 |
11 | 55000 | 21 | 121 | 242 |
12 | 66000 | 23 | 144 | 288 |
13 | 78000 | 25 | 169 | 338 |
14 | 91000 | 27 | 196 | 392 |
15 | 105000 | 29 | 225 | 450 |
16 | 120000 | 31 | 256 | 512 |
17 | 136000 | 33 | 289 | 578 |
18 | 153000 | 35 | 324 | 648 |
19 | 171000 | 37 | 361 | 722 |
20 | 190000 | 39 | 400 | 800 |
21 | 210000 | 41 | 441 | 882 |
.. | .. | .. | .. | .. |
Guild ranks
To gain given level in a guild you need to use the given number of reputation points
rank | Rank number | reputation points to raise | reputation points total | Vote points | Minimum Effective Level | Minimum Status | Minimum Housing |
---|---|---|---|---|---|---|---|
Initiate | 1 | 1 | 1 | 0 | 1 | Poor (-1) | Bedroll (0) |
Apprentice | 2 | 4 | 5 | 0 | 3 | Average (0) | Bedroll (0) |
Journeyman | 3 | 9 | 14 | 1 | 5 | Above Average (1) | Room (1) |
Master | 4 | 16 | 30 | 2 | 7 | Respected (2) | Room (1) |
Senior master | 5 | 25 | 55 | 4 | 9 | Higly Respected (3) | Apartment (2) |
High master | 6 | 36* | 91 | 8 | 11 | Low Noble (4) | House (3) |
Vote points is the reduction in cost that a higher ranking guild member can use to reduce the cost of raising a rank for a lower ranking one.
They are also the votes one has in deciding guild matters.
High Master: Each guild can only have one high master. Whenever a guild has atlast 2 senior masters and total of 16 votes in active members, anyone with any vote points can collect minimum of 4 votes behind a motion for high master election. In such case there is an election, any senior master is eligible to be elected. After 6 months from date of election being called(about 2 weeks real time) the votes are counted and the winner becomes High Master(and has to pay the points).
Effective level is calculated so that each level in primary class(es) counts as one, and each level in secondary class(es) counts as 0.5 levels.
Status
Determines how others see you, required to get higher jobs and guild ranks.
Name | Status | reputation points to get | reputation points total | Minimum cost of living / day | Notes |
---|---|---|---|---|---|
Destitute | -2 | 0 | 0 | 0 | Starting level: Goblin, Orc, kobold, Ettin |
Poor | -1 | 1 | 1 | 1 | Starting Level: Half orcs, barbarians |
Average | 0 | 2 | 3 | 2 | Starting Level: others |
Above Average | 1 | 4 | 7 | 4 | Journeyman / other skilled labor |
Respected | 2 | 8 | 15 | 8 | Master / Very Skilled labor |
Higly Respected | 3 | 16 | 31 | 16 | Senior Master / Specialist |
Low Noble | 4 | 32 | 63 | 32 | High Master / Low noble (knight / freeman) |
Medium Noble | 5 | 64 | 127 | 64 | Medium Noble (baron) |
High Noble | 6 | 128 | 255 | 128 | High Noble |
Royal | 7 | 256 | 511 | 256 | Royal |
High Royal | 8 | 512 | 1023 | 512 | High Royal |
Permanent housing
Housing | status level | reputation points to get | Cost per day |
---|---|---|---|
bedroll | Destitude (-2) → Average (0) | 0 | 1 |
room | Poor (-1) → Respected (2) | 1 | 3 |
apartment | Average (0) → Highly Respected (3) | 4 | 9 |
house | Above Average (1) → Low Noble (4) | 16 | 27 |
mansion | Respected (2) → High Noble (6) | 250 | 81 |
castle or strange location | Low Noble (4) → High Royal (8) | 1000 | 243 |
Status level: the status levels for what the given housing is appropriate.
Memorials, and other things
Thing | reputation points to get |
---|---|
NPC telling a story or such | 100 |
A memorial plaque or similar | 50 |
Implementation Notes
Reputation is stored to the integers in PC. One integer is used to tell how many reputation points PC has gained from various non-automatic sources (moved from old system, dm-quests, other quests etc). To this number automatic reputation points from XP and time played are added. There is function to return this total number of reputation points.
Then there is two more integers that specify how many reputation points are used to raise levels and how many to other things.