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cerea2:players:loot

The loot system

Basic

Most of the time when a creature is killed or a chest is looted the result is “generic loot” that is divided among party members automatically. Normally a kill of a monster creates 1-10 lb of generic loot in total.

Generic loot is given in different levels depending on monster level: type1: 1cp/10lb , type2: 1cp/lb, type3: 1bp/lb , type4: 1sp/lb , type5: 1gp/lb or type6: 1pp/lb.

For example: a goblin might carry type 1 loot, thus you need to carry 10 lb of that to get 1 cp when sold, whereas a dragon might carry type 5 loot, so every pound of it will give you 1gp when sold.

The same goes for any money a monster has, it is also automatically divided among the party.

Representation

Generic loot creates loit bag items in players inventory. If he has allready generic loot, it will be changed instead so that the loot he has is increased in weight and value, until one gets heavy enough and then a new bag starts to accumulate. No lootable bodies or bodybags appear for generic loot.

Setting pick up level

In the settings one can set the minimum level of loot/weight unit to pick up, and if some party member does not pick up given generic loot, it is shared among those that do.

Special loot

Every now and then an actual special quest related item is created, it will be in the body as loot as normal. Whereas if the creature has only generic loot, no lootable body will appear.

Specific Items

Occasionally the enemies killed will have usable items, like weapons, scrolls, potions, armor or ammunition and those are gained as such items. They are also automatically picked up by the one doing the kill.

cerea2/players/loot.txt · Last modified: 2015/05/03 12:29 by 127.0.0.1