Table of Contents
Wizards learning spells
Basics
Wizards learn their spells from training materials. These training materials are normally closely guarded secrets of the wizards and their organisations.
Getting materials
The main ways to get the materials is by one of the following:
-Joining a magic school and learning there.
-Finding the materials written by some other wizard. Many ancient ruins and such can contain materials written by wizards of the old.
-Convincing some other wizard to compose such material for some spell they know. This usually either entails some exchange of knowledge, helping the other wizard in some way or substantial monetary compensation.
Normal pricing for study materials
Typically the following prices are what you expect to pay for the given materials when found for sale and the csts to make such materials from spells you know.
spell level | Shop price | Base Time | Material cost | Minimum level | Lore DC |
---|---|---|---|---|---|
0 | 5 bronze | 1 week | 3 bronze | 1 | 10 |
1 | 2 silver | 4 weeks | 1 silver | 2 | 12 |
2 | 8 silver | 6 weeks | 4 silver | 4 | 14 |
3 | 2 gold | 10 weeks | 9 silver | 6 | 16 |
4 | 3 gold | 12 weeks | 16 silver | 8 | 18 |
5 | 5 gold | 15 weeks | 25 silver | 10 | 20 |
6 | 7 gold | 20 weeks | 36 silver | 12 | 22 |
7 | 1 platinum | 25 weeks | 49 silver | 14 | 24 |
8 | 14 gold | 30 weeks | 64 silver | 16 | 26 |
9 | 16 gold | 50 weeks | 81 silver | 18 | 28 |
The shop price is the cheapest normal price when found for sale. The base time is the normal time it takes to create the material. Material cost is the cost of the materials consumend in creating the learning material. Minimum level is the mimimum wizard level that one needs to be to be able to create such materials. Lore DC is the lore roll one much succeed in to create the material in given time. If this roll is failed by less than 10, use half the base time and half the material cost as extra time and cost and try again. if failed by more than 10 the time is wasted.