cerea2:players:custom_feats
Feat | Description |
---|---|
Training for Shadow Dancer | This special training will allow you to advance levels Shadow Dancer as long as you fullfill the other requirements of the class. |
Training for LoreMaster Scout | This special training will allow you to advance levels LoreMaster Scout as long as you fullfill the other requirements of the class. |
Training for Arcane Archer | This special training will allow you to advance levels Arcane Archer as long as you fullfill the other requirements of the class. |
Training for Assassin | This special training will allow you to advance levels Assassin as long as you fullfill the other requirements of the class. |
Training for Blackguard | This special training will allow you to advance levels Blackguard as long as you fullfill the other requirements of the class. |
Training for Divine Champion | This special training will allow you to advance levels Divine Champion as long as you fullfill the other requirements of the class. |
Training for WeaponMaster | This special training will allow you to advance levels WeaponMaster as long as you fullfill the other requirements of the class. |
Training for Pale Master | This special training will allow you to advance levels Pale Master as long as you fullfill the other requirements of the class. |
Training for Defender | This special training will allow you to advance levels Defender as long as you fullfill the other requirements of the class. |
Training for Dragon Disciple | This special training will allow you to advance levels Dragon Disciple of your dragon type as long as you fullfill the other requirements of the class. |
Training for Arcane Trickster | This special training will allow you to advance levels Arcane Trickster as long as you fullfill the other requirements of the class. |
Training for Frenzied Berserker | This special training will allow you to advance levels Frenzied Berserker as long as you fullfill the other requirements of the class. |
Training for Shadow Thief | This special training will allow you to advance levels Shadow Thief as long as you fullfill the other requirements of the class. |
Training for Warder | This special training will allow you to advance levels Warder as long as you fullfill the other requirements of the class. |
Training for Duelist | This special training will allow you to advance levels Duelist as long as you fullfill the other requirements of the class. |
Training for Warpriest | This special training will allow you to advance levels Warpriest as long as you fullfill the other requirements of the class. |
Training for Eldritch Knight | This special training will allow you to advance levels Eldritch Knight as long as you fullfill the other requirements of the class. |
Quick Sleeper | This special meditation training means that you get the effects of sleep in 2/3 the normal time. |
Good Packer | You are very skilled in packing things thus any loot you pick up will be only 75% of felt weight. This means that any lootbag you have will only be 75% of the weight for the same loot when looted by someone else. |
Good Looter | You have a good eye for loot thus gain 25% more value in loot. This means that you will have 25% more loot for the same things. |
Body Damage Stabilise | Body damage stabilise feat allows a con+level roll on avoiding death when you go below -10 HP and no one to bind wounds around |
Earth Dragon Blood | This Feat indicates that you have the blood of an Earth Dragon flowing through your veins as one of your ancestors. |
Air Dragon Blood | This Feat indicates that you have the blood of an Air Dragon flowing through your veins as one of your ancestors. |
Water Dragon Blood | This Feat indicates that you have the blood of a Water Dragon flowing through your veins as one of your ancestors. |
Fire Dragon Blood | This Feat indicates that you have the blood of a Fire Dragon flowing through your veins as one of your ancestors. |
Life Dragon Blood | This Feat indicates that you have the blood of a Life Dragon flowing through your veins as one of your ancestors. |
Unlife Dragon Blood | This Feat indicates that you have the blood of an Unlife Dragon flowing through your veins as one of your ancestors. |
Detect Unlife | This feat allows you to detect unlife like the spell detect unlife |
Mundane Cast | Mundane_Cast |
Ritual Magic | Ritual magic allows you to cast spells that you do not have memorized or don$(Bt (Beven know by sacrificing several spell slots. Its use is governed by spellmastery and the availablity of spellslots. |
Ritual Magic Power | Use this feat to power a ritual from your own lifeforce. Each use consumes 10 hitpoints and adds +1 spell level to fill the ritual power requirements. |
Ritual Magic Focus | Gives +3 to the ritual magic rolls. Is cumulative with skill focus Spellmastery. |
Faster Climber | Adds +25% to the climbing speed. |
Advanced Faster Climber | Adds +50% to the climbing speed (not cumulative with Faster Climber feat). |
Jumper | Adds +50% to the climbing speed for short distances when going up. Max height is (1 + (skill / 5)) * own body length. |
Rapelling | Adds +66% to climbing speed when climbing down (only if skill succeeds with 10 or more). |
Skill Focus Climbing | Adds +3 to Climbing skill. |
Skill Focus Swimming | Adds +3 to Swimming skill. |
Skill Focus Literacy | Adds +3 to Literacy skill. |
Skill Focus Knowledge (Mechanics) | Adds +3 to Knowledge (Mechanics) skill. |
Skill Focus Knowledge (Military) | Adds +3 to Knowledge (Military) skill. |
Skill Focus Knowledge (Religious) | Adds +3 to Knowledge (Religious) skill. |
Skill Focus Knowledge (Arcane) | Adds +3 to Knowledge (Arcane) skill. |
Skill Focus Knowledge (Society) | Adds +3 to Knowledge (Society) skill. |
Skill Focus Rumours | Adds +3 to Rumours skill. |
Intristic Spell (magician) | Allows a magician to have one spell as natural skill that they can cast once/day in addtition to normal spellcasting. To first set the spell you need to activate this feat and cast the spell. Note that you cannot change the spell once set. Note that using this intrictic spell cancels any other actions you have pending and leaves you vulnerable. |
Intristic Spell (non magician) level 1 | Allows a nonmagician to have one spell as natural skill that they can cast once/day. To first set the spell you need to activate this feat targeting a friendly magic user and have them cast the spell. This feat allows you to have one such spell set the spell in question must have intrinstic level of 1. Note that you cannot change the spell once set. Note that using this intrictic spell cancels any other actions you have pending and leaves you vulnerable. Note that anyone who has magical ability will likely trigger negative effects if they try to use this feat |
Intristic Spell (non magician) level 2 | Allows a nonmagician to have one spell as natural skill that they can cast once/day. To first set the spell you need to activate this feat targeting a friendly magic user and have them cast the spell. This feat allows you to have one such spell set the spell in question must have intrinstic level of 2. Note that you cannot change the spell once set. Note that using this intrictic spell cancels any other actions you have pending and leaves you vulnerable. Note that anyone who has magical ability will likely trigger negative effects if they try to use this feat |
Intristic Spell (non magician) level 3 | Allows a nonmagician to have one spell as natural skill that they can cast once/day. To first set the spell you need to activate this feat targeting a friendly magic user and have them cast the spell. This feat allows you to have one such spell set the spell in question must have intrinstic level of 3. Note that you cannot change the spell once set. Note that using this intrictic spell cancels any other actions you have pending and leaves you vulnerable. Note that anyone who has magical ability will likely trigger negative effects if they try to use this feat |
Intristic Spell (non magician) level 4 | Allows a nonmagician to have one spell as natural skill that they can cast once/day. To first set the spell you need to activate this feat targeting a friendly magic user and have them cast the spell. This feat allows you to have one such spell set the spell in question must have intrinstic level of 4. Note that you cannot change the spell once set. Note that using this intrictic spell cancels any other actions you have pending and leaves you vulnerable. Note that anyone who has magical ability will likely trigger negative effects if they try to use this feat |
Intristic Spell (non magician) level 5 | Allows a nonmagician to have one spell as natural skill that they can cast once/day. To first set the spell you need to activate this feat targeting a friendly magic user and have them cast the spell. This feat allows you to have one such spell set the spell in question must have intrinstic level of 5. Note that you cannot change the spell once set. Note that using this intrictic spell cancels any other actions you have pending and leaves you vulnerable. Note that anyone who has magical ability will likely trigger negative effects if they try to use this feat |
Intristic Spell (non magician) level 6 | Allows a nonmagician to have one spell as natural skill that they can cast once/day. To first set the spell you need to activate this feat targeting a friendly magic user and have them cast the spell. This feat allows you to have one such spell set the spell in question must have intrinstic level of 6. Note that you cannot change the spell once set. Note that using this intrictic spell cancels any other actions you have pending and leaves you vulnerable. Note that anyone who has magical ability will likely trigger negative effects if they try to use this feat |
Intristic Spell (non magician) level 7 | Allows a nonmagician to have one spell as natural skill that they can cast once/day. To first set the spell you need to activate this feat targeting a friendly magic user and have them cast the spell. This feat allows you to have one such spell set the spell in question must have intrinstic level of 7. Note that you cannot change the spell once set. Note that using this intrictic spell cancels any other actions you have pending and leaves you vulnerable. Note that anyone who has magical ability will likely trigger negative effects if they try to use this feat |
Intristic Spell (non magician) level 8 | Allows a nonmagician to have one spell as natural skill that they can cast once/day. To first set the spell you need to activate this feat targeting a friendly magic user and have them cast the spell. This feat allows you to have one such spell set the spell in question must have intrinstic level of 8. Note that you cannot change the spell once set. Note that using this intrictic spell cancels any other actions you have pending and leaves you vulnerable. Note that anyone who has magical ability will likely trigger negative effects if they try to use this feat |
Intristic Spell (non magician) level 9 | Allows a nonmagician to have one spell as natural skill that they can cast once/day. To first set the spell you need to activate this feat targeting a friendly magic user and have them cast the spell. This feat allows you to have one such spell set the spell in question must have intrinstic level of 9. Note that you cannot change the spell once set. Note that using this intrictic spell cancels any other actions you have pending and leaves you vulnerable. Note that anyone who has magical ability will likely trigger negative effects if they try to use this feat |
Light of foot | When in light or nonexistant clothing and unencumbered add +1 dodge AC |
cerea2/players/custom_feats.txt · Last modified: 2015/05/03 12:29 by 127.0.0.1