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cerea2:players:casting_spells

Casting Spells

Basic spellcasting is a normally in nwn2 with the following notes.

Spell failures

Note that there is no Arcane spell failure for casting in armor, but all spellcasters can suffer from extraordinary spell failure if they cast spells in too heavy armor.

The base extraordinary probability comes from the armor type and is modified by the class of the caster and by the spellcraft skill of the caster. Also casting the spell stilled or silnt modifies.

A failied extraordinry spell failure roll often results in chaotic effect very much like ritual failures do.

ESF base for armors

Armor typeBase ESF
Quilted armor 0%
Leather vest 5%
Leather coat 10%
Long leather coat 10%
Chain vest 20%
Chainmail 30%
Chain hauberk 40%
Breastplate 20%
Half plate 40%
Full plate 50%

This gives you the basic probability for extraordinary spell failure that is then modified.

ESF modifiers for casting class

Spellcast classBase reductionReduction class levels
Bard -20% Bard
Cleric -30% Cleric, War Priest
Druid -0% Druid
Paladin -40% Paladin
Ranger -10% Ranger
Sorceror -0% Sorceror, 2*Eldrich knight
Warlock -20% Warlock
Wizard -0% Wizard, 2*Eldrich knight

Spellcast class: this the the class that you cast the spell as.
Base reduction: this is the basic reduction that is allways done based on the class.
Reduction class levels: Each level of these classed that you have reduces the esf by 1, or if there is a 2* then by 2.

Other ESF modifiers

ModifierEffect
Spell cast stilledBase ESF divided by 2 before other modifiers
Spell cast silentBase ESF divided by 2 before other modifiers
Encumberance state of caster+5% for partial emcumberance, +10% for full encumberance
Spell craft skill-Spellcraft skill%

All these are cumulative

cerea2/players/casting_spells.txt · Last modified: 2015/05/03 12:29 by 127.0.0.1