cerea2:build:avatar
Avatars
This page describes how the avatar system interacts with the ambient animation and walk waypoints code.
The basic idea is that avatar is initialized once when we start running it. That will set all waypoint variables on the creature and creature will not be deleted after that. For each different job parts we have different set of waypoints to be walked. We also have waypoint sets pointing how to walk out from each job part and how to walk in to each job part.
Things are initialized as follows:
Type | Base | In | Out | Description |
---|---|---|---|---|
W | 100 | 200 | 250 | Working in job |
E | 300 | 350 | 375 | Eating in the inn |
S | 400 | 450 | 475 | Sleeping at home |
B | 500 | 550 | 575 | Break at worksite |
F | 600 | 650 | 675 | Free time at home |
When we initialize avatar we set following variables:
Variable | Value | Description |
---|---|---|
WalkTag | AVATAR | Use AVATAR as tag for initializing walk waypoint code. |
WP_SCRIPT variable in WP_AVATAR waypoint | cw_a_avatar_next | The WP_AVATAR waypoint is somewhere in generic area and it will have one variable WP_SCRIPT that will point to the script cw_a_avatar_next script that will check the correct time, and then find the correct type for that time of day, and then call C_WalkSetNext with correct number in In column for that type of action |
WADD_01 | 100 | Job waypoint set start |
WADD_01 | WP_<value of JobWP> | First waypoint in job set |
WADD_02 | 200 | Waypoint leading in to job |
WADD_02 | WP_<areatag>_IN | First waypoint leading in to job |
WADD_NEXT_02 | 100 | After we finish leading in set, we go to do normal job |
WADD_03 | 250 | Waypoint leading out from job |
WADD_03 | WP_<areatag>_OUT | First waypoint leading out from job |
WADD_NEXT_03 | 1 | After we finish leading out set, we go to the first waypoint which will call cw_a_avatar_next which will then put us to next in set. |
WADD_04 | 300 | Waypoint set start |
WADD_04 | <EAT_WP> | First waypoint when eating |
WADD_05 | 350 | Waypoint leading in to eating place |
WADD_05 | WP_<areatag>_IN | First waypoint leading in to eating |
WADD_NEXT_05 | 300 | After we finish leading in set, we go to do eating |
WADD_06 | 375 | Waypoint leading out from eating place |
WADD_06 | WP_<areatag>_OUT | First waypoint leading out |
WADD_NEXT_06 | 1 | After we finish leading out set, we go to the first waypoint which will call cw_a_avatar_next which will then put us to next in set. |
WADD_07 | 400 | Waypoint set start |
WADD_07 | Housing_x_y_Bed | First waypoint when sleeping |
WADD_08 | 450 | Waypoint leading in to there |
WADD_08 | WP_<areatag>_IN | First waypoint leading in |
WADD_NEXT_08 | 400 | After we finish leading in set, we go to do sleeping |
WADD_09 | 475 | Waypoint leading out |
WADD_09 | WP_<areatag>_OUT | First waypoint leading out |
WADD_NEXT_09 | 1 | After we finish leading out set, we go to the first waypoint which will call cw_a_avatar_next which will then put us to next in set. |
WADD_10 | 500 | Waypoint set start |
WADD_10 | WP_<ValueOfJobWP>_BRK | First waypoint when having break |
WADD_11 | 550 | Waypoint leading in to there |
WADD_11 | WP_<ValueOfJobWP>_BRK_IN | First waypoint leading in, usually this waypoint is nonexistent, thus it will not do anything |
WADD_NEXT_11 | 500 | After we finish leading in set, we go to break |
WADD_12 | 575 | Waypoint leading out |
WADD_12 | WP_<ValueOfJobWP>_BRK_OUT | First waypoint leading out, usually this waypoint is nonexistent, thus it will not do anything |
WADD_NEXT_12 | 100 | After we finish leading out set, we go to the first waypoint which will call cw_a_avatar_next which will then put us to next in set. |
WADD_13 | 600 | Waypoint set start |
WADD_13 | Housing_x_y_FREE | First waypoint when having free time |
WADD_14 | 650 | Waypoint leading in to there |
WADD_14 | WP_<areatag>_IN | First waypoint leading in |
WADD_NEXT_14 | 600 | After we finish leading in set, we go to have free time |
WADD_15 | 675 | Waypoint leading out |
WADD_15 | WP_<areatag>_OUT | First waypoint leading out |
WADD_NEXT_15 | 1 | After we finish leading out set, we go to the first waypoint which will call cw_a_avatar_next which will then put us to next in set. |
cerea2/build/avatar.txt · Last modified: 2015/05/03 12:32 by 127.0.0.1