cerea1:builders:vfx_scene
normal tilemagic things to use as values for TileFill
const int SCENE_BUILDING=449; const int SCENE_BURNED_RUBBLE=450; const int SCENE_BURNED_RUBBLE_2=454; const int SCENE_BURNING_HALF_HOUSE=451; const int SCENE_EVARD=346; const int SCENE_EVIL_CASTLE_WALL=443; const int SCENE_FORMIAN1=404; const int SCENE_FORMIAN2=405; const int SCENE_GAZEBO=457; const int SCENE_GRASS=402; const int SCENE_ICE=426; const int SCENE_ICE_CLEAR=442; const int SCENE_LAVA=350; const int SCENE_LAVA_FOUNTAIN=349; const int SCENE_MARKET_1=455; const int SCENE_MARKET_2=456; const int SCENE_MF10=435; const int SCENE_MF11=436; const int SCENE_MF12=437; const int SCENE_MF13=438; const int SCENE_MF14=439; const int SCENE_MF15=440; const int SCENE_MF16=441; const int SCENE_MF6=431; const int SCENE_MF7=432; const int SCENE_MF8=433; const int SCENE_MF9=434; const int SCENE_MFGroundCover=430; const int SCENE_MFGroundCover_2=429; const int SCENE_MFPillar=427; const int SCENE_MFWaterfall=428; const int SCENE_PITTRAP=406; const int SCENE_RUINED_ARCH=452; const int SCENE_SEWER_WATER=461; const int SCENE_SOLID_ARCH=453; const int SCENE_TEMPLE=348; const int SCENE_TOWER=347; const int SCENE_WAGON=458; const int SCENE_WATER=401; const int SCENE_WEIRD=323;
cerea1/builders/vfx_scene.txt · Last modified: 2015/05/03 12:46 by 127.0.0.1