Table of Contents

Itemlist

This is the masker list of the item types in game For crafting the items see the Crafting Itemslist

Legend

#: Item type number.
Item: The Item type name.
&: How many in a on same unit.
Copper: Price in coppers.
Wt: The normal item weight in pounds.
Description: What and hows of the item.
Bonus: equipping the item gives bonus to this skill. Basic bonus is +1, with +1 more for each quality step better.

Note: Any changes to list should be submitted as bugs as the tables below are generaled automatically from the master item list

Armor and Clothing

#Item&CopperWtDescriptionEffectsBonus
1Leather vest11006Leather vests are are made from tough leather and either waxed or boiled to hardness. They protect the torso and vitals. Base Armor Class: 1 Maximum Dexterity Bonus: 8 Armor Check Penalty: -1 Extraordinary spell failure: 5% Feats Required: Leather Armor Cold gear:+1None
2Leather coat160010Leather coats are more used by woodsmen and travelers for protection against the elements than as armor. Base Armor Class: 2 Maximum Dexterity Bonus: 6 Armor Check Penalty: -2 Extraordinary spell failure: 10% Feats Required: Leather Armor Cold gear:+2None
3Long leather coat190015Long leather coats are made from hardened leather at places, also known as buffcoats. They provide fair protection and are used by some militias as armor. Base Armor Class: 3 Maximum Dexterity Bonus: 4 Armor Check Penalty: -2 Extraordinary spell failure: 10% Feats Required: Leather Armor Cold gear:+3None
4Chain vest1150015Chain vest protects your torso while leaving your limbs free and mobile. It includes a layer of quilted fabric worn underneath to prevent chafing and to cushion the impact of blows. Base Armor Class: 4 Maximum Dexterity Bonus: 4 Armor Check Penalty: -2 Extraordinary spell failure: 20% Feats Required: Chain Armor Cold gear:+1None
5Chainmail1550035Chainmail is made of interlocking metal rings. It includes a layer of quilted fabric worn underneath to prevent chafing and to cushion the impact of blows. Several layers of mail are hung over vital areas. Most of the armor’s weight hangs from the shoulders, making chainmail uncomfortable to wear for long periods of time. Base Armor Class: 5 Maximum Dexterity Bonus: 2 Armor Check Penalty: -2 Extraordinary spell failure: 30% Feats Required: Chain Armor Damage Reduction:1/- Cold gear:+2None
6Breastplate12000025A breastplate covers your front and your back. It comes with greaves (plates to cover your lower legs). A light suit or skirt of studded leather beneath the breastplate protects your limbs without restricting movement much. Base Armor Class: 6 Maximum Dexterity Bonus: 4 Armor Check Penalty: -4 Extraordinary spell failure: 20% Feats Required: Plate Armor Damage Reduction:1/-(2/- with helm) Cold gear:+1None
7Half plate110000050Half plate is a combination of chainmail with metal plates (breastplate, epaulettes, elbow guards, gauntlets, tasses, and greaves) covering vital areas. Buckles and straps hold the whole suit together and distribute the weight, but the armor still hangs more loosely than full plate. Worn with a helmet it provides excelent cover for whole body. Base Armor Class: 7 Maximum Dexterity Bonus: 1 Armor Check Penalty: -6 Extraordinary spell failure: 40% Feats Required: Plate Armor Damage Reduction:2/-(3/- with helm) Cold gear:+2None
8Full plate120000060Full plate consists of shaped and fitted metal plates riveted and interlocked to cover the entire body. The suit includes gauntlets, heavy leather boots, a visored helmet, and a thick layer of padding that is worn underneath the armor. Buckles and straps distribute the weight over the body. When worn with a helmet, this armor provides very few vulnerable spots. Base Armor Class: 8 Maximum Dexterity Bonus: 1 Armor Check Penalty: -8 Extraordinary spell failure: 50% Feats Required: Plate Armor Damage Reduction:3/-(4/- with helm) Cold gear:+2None
9Quilted armor1505Quilted armor features quilted layers of cloth and batting. It gets hot quickly and can become foul with sweat, grime, lice, and fleas. Base Armor Class: 1 Maximum Dexterity Bonus: 8 Armor Check Penalty: -1 Extraordinary spell failure: 0% Feats Required: Leather Armor Damage Reduction:0/- Cold gear:+2None
10Chain hauberk11000050Chain hauberk is made of heavy interlocking metal rings in the form of a long jacket. It includes a layer of quilted fabric worn underneath to prevent chafing and to cushion the impact of blows. Most of the armor’s weight hangs from the shoulders, making chainmail uncomfortable to wear for long periods of time. Base Armor Class: 6 Maximum Dexterity Bonus: 2 Armor Check Penalty: -7 Extraordinary spell failure: 40% Feats Required: Chain Armor Damage Reduction:2/- Cold gear:+2None
16Target shield13506Target shield is worn over the arm. It provides basic protection but does not cover a large area. Base Armor Class: 1 Maximum Dexterity Bonus: 100 Armor Check Penalty: -1 Feats Required: ShieldNone
17Normal shield155015Normal shield is worn by most adventurerers and soldiers, provides fairly good cover without being overly cumbersome. Base Armor Class: 2 Maximum Dexterity Bonus: 100 Armor Check Penalty: -2 Feats Required: ShieldNone
18Wall shield190045Wall shield is the ultimate in protection, covering the whole body from the front. This protection comes at a cost though, hampering the owner a lot. Base Armor Class: 4 Maximum Dexterity Bonus: 2 Armor Check Penalty: -10 Feats Required: Wall ShieldNone
21Ring11000.1Jewelry Item worn on finger-None
22Amulet/pendant11000.3Jewelry Item worn around neck-None
23Belt1100.3Belts are worn around midsection to hold up trousers or as decorative items-None
24Cloak1903Cloaks are worn on backCold gear:+2None
27Metal helmet14002Protects head-None
28Leather Helmet11501Protects head-None
29Hood1111-Cold gear:+2None
30Hat1501-Cold gear:+2None
31Light hat1500.5-Cold gear:+1None
32Face Mask1500.3--Intimidate
33Gloves, leather1150.5-Cold gear:+2None
34Gauntlets1502--None
34Gloves, Cloth150.5-Cold gear:+1None
36Bracers1501Protective item worn on forearms-None
37Bracelet1500.5Jewelry item worn on wrists-None
38Boots11202-Cold gear:+2, Move penalty ignore: 10%None
39Shoes1401-Cold gear:+2, Move penalty ignore: 5%None
40Boots, metal11803-Cold gear:+2, Move penalty ignore: 10%None
41Clothes1604-Cold gear:+1None
42Clothes,thick11306-Cold gear:+2None
43Clothes, robe11004-Cold gear:+1None
44Clothes,robe,desert1804-Warm gear:+2None
45Clothes,robe,thick11808-Cold gear:+2None
46Clothes, thin1302--None
47Clothes,nonexistant1300.5-Warm gear:+1None

Weapons

#Item&CopperWtDescriptionEffectsBonus
51Bastard sword120005Bastard swords are also known as hand-and-a-half swords, falling between the longsword and greatsword in length.-None
52Two Handed axe113009A favorite of barbarians, the two handed axe is the largest of the weapons derived from the basic woodcutter's axe. The double-edged head is far more suited to cleaving opponents than trees.-None
53Flail, footman119009Derived from a farm implement used for threshing grain, the footman's flail consists of a four-foot wooden shaft attached to a heavy or spiked head by a chain or hinge.-None
54Halbard114009--None
55Scythe14006--None
56Quarterstaff153--None
57Spear12305--None
58Two handed sword120008--None
59War hammer115005--None
60War mace110008--None
61Cutlass19003--None
62Dagger13001--None
63Falchion118006--None
64Flail, horseman113004Originally a farm implement for threshing grain, the horseman's flail consists of a wooden shaft attached to a heavy or spiked head by a chain or hinge. The flail is approximately two feet long.-None
65Foil121002--None
66Hand axe15005--None
67Katana123005--None
68Longsword110004--None
69Mace16006--None
70Main cauche112001--Parry
71Club125--None
72Morning star116006--None
73Rapier122002--None
74Scimitar110004--None
75Shortsword17003--None
76Whip12003--None
77Sickle15002--None
78Battle Axe113007--None
79Kukri112002--None
80Kama16002--None
81Composite bow, short117002--None
82Composite bow, long135003--None
83Crossbow, heavy1250010--None
84Crossbow, light111006--None
85Longbow110003--None
86Shortbow16002--None
88Sling1901--None
90Crossbow bolts20500.1--None
91Sling stones2050.1--None
92Throwing axe205000.5--None
93Darts1010000.1--None
94Shuriken1020005--None
95Arrows20250.1--None

Basic Equipment

#Item&CopperWtDescriptionEffectsBonus
101Backpack1222Store items items inside:80% weightNone
102Bedroll, light1194Required to sleep outside in coldCold gear:+1 when sleepingNone
103Bedroll, heavy1608Required to sleep outside in coldCold gear:+2 when sleepingNone
104Caltrops5902Portable spiketraps-None
105Flint+steel1110.5Start fire-None
106Frame-pack1303Store itemsItems inside:60% weightNone
107Pot(cooking)1802Metal pot for cooking things-None
108Rope150450’ hemp rope-None
109Rope, superior1150250’ rope-None
110Waterskin110.5Holds 1 pint-None
111Map13000.1One Locale-None
112SpyGlass130003Allows you to examine things from further away-Spot
113Sack172As backpack. But 100% weight items-None
114Tarp1124-Cold gear:+1 when sleepingNone
115Tent125010-Cold gear:+2 when sleepingNone
116Wedge210.3To make a door stay open or closed-None
117Compass11001--Survival
118Magnifying Glass13000.3Allows you to look at things with higher detail-Appraisal
119Wand151--None
120Rod152--None
121Paper sheet201601Each 2 foot, 2 foot, totally enough for a book of 80 pages, 320 small pieces-None
122Bucket1503Store liquids 3 gallons-None
123Chain1708Iron chain-None
124Chisel11001Use in wod/stone crafts-None
125Bottle1200.5stores a pint-None
126Hammer11301Used in construction-None
127Hammer,heavy11503Used in Smithing-None
128Ink1400.3For writing with pen and paper-None
129Saw11002--None
130Shovel1504Allows you to find burried things and to get sand for glassmaking and Clay for pottery.-None
131Wire11003--None
132Ladder13315Placeable, allow climbing-None
133Lock pick kit12000.3Used to pick locks-OpenLock
134Grappling hook11201Allows one to try to attach a rope from below in climbing-None
136Mug120.5--None
137Mining Pick1504Allows you to find burried things and to get Metal ores and gems-None
138Wood Axe1504Allows you to cut wood-None
139Clippers/cutters1501Get fibers for cloth-None
140Scoop1501Allows you to scoop up things like wax or acid-None
141Skinning Knife1501Allows you to get leather and feathers-None
142Armormaking/crafts Tools11000.5--CraftArmor
143Weaponmaking/smithing Tools11000.5--CraftWeapon
144Alchemy/cooking tools11000.5--CraftAlchemy
145Trap/kit making Tools11000.5--CraftTrap
146Disarm kit12000.3Used to disarm traps-OpenLock
147Dice,pair120.3--None
148Comb110.3--None
150Flute11000.3--Perform
151Drum14002--Perform
152Mandolin19002--Perform
153Hairbrush1500.3--None
154Quill pen1050.3--None
155Paper piece100.1Small piece-None
156Mirror14000.5Hand mirror-None
158Candle141Lights 20’ for 2 hoursLights 20’ for 2 hoursNone
159Pouch111Used to store things like money-None
160Book11605--None
161Lantern11401Light 50’ radiusLight 50’ radiusNone
162Lock11000.5--None
163Torch111Light 6 hours 20’Light 6 hours 20’None
164Key1200.1--None

Base item types

#Item&CopperWtDescriptionEffectsBonus
190Very Small misc110Very Small miscellenous item-None
191Small misc110Small miscellenous item-None
192Medium misc110Medium miscellenous item-None
193Large misc110large miscellenous itemNone
194very Large misc110large miscellenous item-None
195Huge misc110Huge miscellenous item-None
196Very Huge misc110Very Huge miscellenous item-None
197Colossal misc110Colossal miscellenous item-None
198VeryColossal misc110very Colossal miscellenous item-None
199Tremendous misc110Tremendous miscellenous item-None
200Very Tremendous misc110Very Tremendous miscellenous item-None

-

Food Stuffs

#Item&CopperWtDescriptionEffectsBonus
201eggs110.3--None
202meat111--None
203flour111--None
204honey120.3--None
205fish111--None
206vegetables111--None
207cheese111--None
208hay111--None
209Nuts110.3--None
220coffee110.3--None
221tea110.3--None
222wine150.3--None
223ale130.3--None
224milk110.3--None
225strong alcohol1100.3--None
240cakes111--None
241bread111--None
242soup111--None
243beef111--None
244pastries111--None
245sausage111--None

Materials

#Item&CopperWtDescriptionEffectsBonus
260Charcoal121Hot fire 4 hours +2heatHot fire 4 hours +2heatNone
261Nails20301--None
262Plank111--None
263Pole141--None
264Feathers111Used in creating arrows,bolts and darts-None
265Chrystals/Gems151Gems and chrystals are valuabele for their decorative value, But are also commonly used in magicNone
266Copper1251Makes -1 damage weapons/-1 armorMakes -1 damage weapons/-1 armorNone
267Iron1251Makes normal weapons/armorMakes normal weapons/armorNone
268Low Steel11001Makes +1 damage weapons/+1 armorMakes +1 damage weapons/+1 armorNone
269High Steel15001Makes +2 damage weapons/+2 armorMakes +2 damage weapons/+2 armorNone
270Adamantine150000.5Makes +3 damage weapons/+3 armor, +1 more DR, items created are 80% weightMakes +3 damage weapons/+3 armor, +1 more DR, items created are 80% weightNone
271Mithril1500000.05Makes +4 damage weapons/+4 armor,Easy to enchant, Items created are 60% weightMakes +4 damage weapons/+4 armor,Easy to enchant, Items created are 60% weightNone
272Eog11000000.05Makes +5 damage weapons/+5 armor, Anti Magic, Items created are 40% weightMakes +5 damage weapons/+5 armor, Anti Magic, Items created are 40% weightNone
273Silver1120.05--None
274Gold11200.05--None
275Platinum112000.05--None
276Ash111Easier to work but not as good wood material, creates -1 damage weapons/-1shieldsNone
277Oak111Basic wood materialNone
278Yew141Harder to properly work wood materialMakes +1 shields,+1 damage weaponsNone
279Ironwood1161Very hard petrified,yet springy woodMakes +2 shields,+2 damage weaponsNone
280Glass101--None
290Stone101--None
291Leather181--None
292Flint110.5--None
293Clay101--None
294Wool111-Fire 4 hours, +1 heatNone
295Cotton111--None
296Siden111--None
297Silk111--None
298Hemp111--None
299Oil150.5--None
306Herb1151--None
307Poison1151--None

DC is the modifier to base crafting DC when using this material.

Bodies and beings

#Item&CopperWtDescriptionEffectsBonus
321Tiny body110Tiny dead creature-None
321Small body110Small dead creature-None
322Medium Body110Medium dead creature-None
323Large Body110Large dead creature-None
324Tiny being110Tiny living creature-None
325Small being110Small living creature-None
326Medium being110Medium living creature-None
327Large being110Large living creature-None

Traps

#Item&CopperWtDescriptionEffectsBonus
350Tangle Trap1150.5--None
351Spike Trap1100.5--None
352Fire Trap1200.5--None
353Gas Trap1300.5--None
354Holy Trap1500.5--None
355Acid Splash Trap1250.5--None
356Acid Blob Trap1250.5--None
357Electrical Trap1700.5--None
358Frost Trap1700.5--None
359Negative Trap1700.5--None
360Sonic Trap1700.5--None