Each in module area with DM notes
The areas are grouped by the outside area. Also details the NPCs in the area. These detail only the actually placed things.
Vesper
A fairly peacefull town but with a bit of boomtown effect.
Features
Node
lake
docks
temple
houses
NPCs
Pitney - walking around looking for lost ring
Woman - with dog lost in hounted house
Guard Sergeant - at village square
Southern Guard - at south guard tower
Northern Guard - an north guard tower
Western Guard - at west guard tower
Ranger Master Gertutui - walks around the south,east and north woods.
Minstrel - south of inn on podium
Inn (2 floors)
Quite bustling place with all kinds on things happening
NPCs
General Shop
Quite limited sortiment, in heavy competition with the outfitters.
NPCs
Outfitters
Sells everything and anything(nonmagical) and if not in stock will get.
NPCs
Haunted House (3 floors)
a mansion full of rats and bats.
Corner Bar
a bit seedy neighborhood bar
In reality the thieves guild.
NPCs
Jim's house
NPCs
Jim - Gray haired and stiff in his old age having trouble doing chores.
Wife - From noma before(still hates goblins)
Herb shop
NPCs
shopkeeper - Suffers from athritis
Mage Tower
NPCs
Tunnels
Features
beetles
tunnels leading currently nowhere
Goblin Valley
Features
tower
One-Eye area
eagle nest
caves
goblins
NPCs
King Cave
Features
bar
throne room
jail
altar of air
altar of ??
pigs
NPCs
Orc Valley
Features
NPCs
Bandit Pass
Features
Fort
Blocking fort below
Ogres
Animals
NPCs
Dyoa
Features
Dyoa ruins
Saffron house+altar ruins
Chondra grove
Undead
Caves
NPCs
Cerea
Features
Greenwoods
scurry hills
walls
stoem tmple ruin
ra temple ruin
brotherhood ruin
black ruin
red ruin
admin building ruin
kickball stadium ruin
marcus tower ruin
borg castle ruins