Table of Contents

Persistent Categories

ci_g_persist routines takes an argument called sCategory which specify to which category the persistent variables are stored. Each category has their own set of variables. This page document each of those categories and also contents of them.

Text PC or Global after variable specify whether the variable is stored on the PC or on the global storage, or both.

Categories

Variables in each category

basic

Reputation

XP

Core

Guild

This is array, so it has all the default array variables. The guild tag string is used as index to the array. Each item in the array will have the following variables.

There is also global guild category arrays one for each guild. The category name for those are Guild_<rank>_<guildtag>, where the <rank> is the number from 1 to 6 listing members of that rank of the guild specifed by the string <guildtag>. Each of those categories will be array where the index is the <uniqueplayerid>, and the fields are:

Time

Housing

Quest

This is array of quests, where the index is the quest tag. Values for each quest are:

QuestData

This contains quest specific data, which is not related to the quest states. This can be used to store for example whether player has triggered given triggers etc. I.e. permanently store some information which is not stored in the state variable.

Settings

GUIemote

BulletinBoard

The item has array inside that is using the timestamp of the message as a key inside the category note, and two variables for each timestamp:

AreaExplorer

This is array of area tags, where the index is the tag of area. Values for each area are: