the current encounter system does not allow suitable hooks to other things and timings with cleanup cause problems.
Build script to convert encounters to generic trigges with waypoints as spawn points. taking following info from the encounter:
for each creature:
Things that should NOT be transfered
All these should be in first verion
Get the CR of the players nearby in suitable radius(50 meters?)
the points are: Sum of all “CRPoints” of PCs.
to get the points: Each CR in level difference is about *1.5-*2, we have to experiment to find the right number.
So with a multiplier 2:
CR | Pointa |
---|---|
1 | 1 |
2 | 2 |
3 | 4 |
4 | 8 |
5 | 16 |
6 | 32 |
..
Thus a level 5+level3+level 1 chars moving together would have: 21 points, thus below the 32 points for CR6, but two level 5s would be total of CR 6.
effect of difficulty: very easy: player level -4 easy: player level -2 normal: level hard: level +2 very hard: level +4
likely would be good to be just a “level modifier” number, but use values above in the conersion from exsting.
create encouter: Try to find creatures of suitable CR, create.
For wrong levels: creatures all of higher levels: create min ammounts creatures all of lower levels: create max ammounts of the high creatures. else: Create the creaturesusing thr same CR weightings as for Characters above.
Integrate with cleanup so cleanupped things get their encounter reprimed
These can wait until basics work
Make a “on triggred” hook.
Make a “entered but not triggered” hook.
DM (easy) ability to turn off all encounters in area/given encounter.
Make resting reprime encounters in the area as 8 ingame hours had passed.
Finetuning of the CR multiplier
Resting disturbed by nearby encounters that trigger again in less than the 8 hours from resting start.
ce_g_e_oneneter The enter encounter trigger entry script
trigger name: curent encounter name
waypoint name: current encountername+ “ spawn”
waypoint tag: triggertag