Before building you should download the base scripts and read the notes on using them in the public builder information.
This is the base builders page that is not available to public. Any info here is meant for building purposes only.
General: Please sign the comment type things you do by using insert signature (the rightmost button in the row of editbuttons) — admin 2006/10/07 02:17
Please Register your Builder Tag
There is now a builder forum in the new forums that is visible to DMs and builders.
There is a ftp site for all builders to use to transfer files:
site: www.cerea2.com
user: cereafiles
password: Gerty56Koului
When you put something there, please post in the builder forum with the file name and contents.
The hak directory there contains the standard hak files used in the cerea2.
If you wish to talk about building and such have #Cerea2 irc channel set up most of the time on irc.neverwinterconnections.com
You will need an irc client to contact and will need to set it to log int to irc.neverwinterconnections.com server and then /join #Cerea2 changed
Instructions for using the cvs
You can access the cvs files ad their history also directly.
In general some things are on the hard side. There are some plugins available that will help. I recomend that you look throuh nwwaults plugin list to find them. (Atleast the shop and iconviewer plugins are very usefull.) — admin 2006/10/08 03:35
Make your own tip page by adding a page link to this section.
"Don't Panic: The Hitchhiker's Guide to First Opening the NWN2 Toolset"
Bit disorganised notes I kept for myself: Webys Collected Tips
http://www.cerea2.com/index.php?option=com_openwiki&Itemid=50&id=build:followmode some old ones in: Areas to build The list notes and comments
Area Level Ranges for building info
The Quests to build moved to their own page as long list
For how to do quests see: writing_quests
Please use the base module for building.
the creature scripts import.xml: :builders:aaa_cereacreaturescripts.zip
For instructions on using: programming and npcs_monsters_and_conversations
if testing use following as module scripts:
module event | Script |
---|---|
OnAcquirItem | c_m_aquireitem |
OnActvtItem | c_m_uniquepower |
OnClientEntr | |
OnClientLeav | |
OnCutsnAbort | |
OnHeartbeat | c_m_moduleheartbeat |
OnModLoad | c_m_moduleload |
OnModStart | |
OnPCLoaded | c_m_pcenter |
OnPlrDeath | c_m_death |
OnPlrDying | c_m_dying |
OnPlrEqItm | c_m_equipitem |
OnPlrLvlUp | c_m_pclevelup |
OnPlrRest | c_m_rest |
OnPlrUnEqItm | c_m_unequipitem |
OnSpawnBtnDn | |
OnUnAqreItem | c_m_unaquireitem |
OnUsrDefined |
Notes and comments on building creatures and getting them to act in certain ways. followmode explains how you get the NPC to follow.
NPC requests- NPCs to build
The Programming section has all the programming related basic things, like documentation of the different variables, functions etc. Things are to be moved here from the public builders section when they are modified, and removed from the public area after that.
Se the build request list in builders forum encounter system
How to get your NPCs to look like they are crafting weapons.
Placeables contains variables and scripts documenations for placeables
item powers are described on their own page
ci_g_baseitemproperty.nss contains all base item definitions. That file is then through perl script that will convert that nwscript script to perl script and evaluate it and generate 3 different wiki pages: Master list with all information, Item list for players, Item list for crafting purposes. Those pages are on special auto namespace, so we can update them automatically. Those pages can be included then to other pages with include directives. Master information is kept on the CVS ci_g_baseitemproperty.nss, and the format of that file MUST STAY simple (for example DO NOT add anything to after the base function filling up the values).
Herbs are set down by placing a waypoint herb_(shortname) where the shortname is from the herblist the standard areaentry will then create them.
To build your own houses check the information from housing page.
The following .2da files would need editing.
File | Status | What |
---|---|---|
restdurations.2da | - | Longer, problems with gui if time is longer than default 5 seconds. |
skills.2da | - | Add skills - currently not possible due to haks load late |
ranges.2da | - | Increase ranges. |
racialtypes.2da | - | Custom subraces system - currently not possible due to haks load late. |
racialsubstypes.2da | - | Custom subraces system - currently not possible due to haks load late. |
race_feat_*.2da | - | Make new for new races. |
nwn2_tips.2da | done | Make Cerea tips |
nwn2_deities.2da | partial | Make cerea deities - currently not possible due to haks load late, requires custom tlk, done except custom tlk for descriptions. |
NWN2_Emotes.2da | - | Add emotes. |
loadscreens.2da | - | Cerea loadscreens. |
color_*.2da | - | Change colorsets to proper - currently not possible due to haks load late. |
backgrounds.2da | - | Add custom backgrounds - currently not possible due to haks load late. |
feats.2da | - | Add custom feats for backgrounds and custom subraces. - currently not possible due to haks load late. |
spells.2da | Done | Modified healing spells to work on dying targets. Might need adding of custom spells later. Changes to Ritual spells |
Note that hak paks are read in the order they appear in the list, and last file found is the one used, i.e. cerea22da.hak should be LAST hak in the list, so the 2da files there will override all other 2da files in other haks.
Light Emitter in Spell Effects:
http://nwvault.ign.com/View.php?view=NWN2VisualEffects.Detail&id=19
Less Obtrusive Spell Buffs: requires updating
http://nwvault.ign.com/View.php?view=NWN2VisualEffects.Detail&id=12
Sorceress Ashura's VFX Pack: requires updating
http://nwvault.ign.com/View.php?view=NWN2VisualEffects.Detail&id=9
http://nwvault.ign.com/View.php?view=NWN2VisualEffects.Detail&id=23
Gently Falling Snow
http://nwvault.ign.com/View.php?view=NWN2VisualEffects.Detail&id=26
Yuan-Ti:
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=114
Whatbrick's NWN2 Character Customization Collection: When the hak loading works
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=62
BlueKobold's Female Nudes 1.4 - Male Torsos:
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=15
Female clothing pack 3
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=50
Heed's Boardable Ships
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=46
Fake Exteriors
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=28
Male human/thiefling head, new hairstyle and toggable eyepatch
http://nwvault.ign.com/View.php?view=NWN2Models.Detail&id=23
Chimneyfish's Armor
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=117
Heed's Tint Pack
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=4
1.04 Elf Head for all Elven subraces
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=121
Male Versions for Aleanne's Clothing Pack 3
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=122
Hatsplosion! Hat & Helmet Pack
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=125
Snow
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=126
Robinson Workshops - Deep Halls tileset & more:
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=134
Voice Sets
http://thecloset.phozon.com/index.php?action=category&id=1
Drow placeables and similar
http://nwvault.ign.com/View.php?view=NWN2PrefabPlaceables.Detail&id=53
Faerun Stain Glass
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=148
MaeBe's Female Hair
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=175
Neverwinter Nights 2 - Wings Galore Pak v1.0
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=179
Feline Girls - Rakshasa Females
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=173
Get Shady!
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=170
Shirtless Saga Armor Pack, Volume 2
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=161
25 Paintings
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=152
Item Placeables
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=153
This is the builders page and it is not available to public. Any information placed here is meant for building purposes only and should not be shared with the player base.
Please take a moment to sign any comments or information you add to this, or other pages, by using the insert signature button. (This is the rightmost button in the row of edit buttons) — admin 2006/10/07 02:17
Please Register your Builder Tag
There is a separate forum for Builders that is visible to both Dungeon Masters and Builders.
There is a FTP site for all builders to use to transfer files:
site: www.cerea2.com
user: cereafiles
password: Gerty56Koului
When you put something there, please post in the builder forum with the file name and contents.
The hak directory located there contains the standard hak files used in Cerea2.
If you wish to talk about building or have an queries please visit the #Cerea2 IRC channel set up most of the time on irc.neverwinterconnections.com
You will need an irc client installed to conect and will need to set it up to log into the irc.neverwinterconnections.com server and then /join #Cerea2
Instructions for using the cvs can be found by following the link.
You can access the CV's files and their history also directly by following this link.
If you wish to make your own tip or tutorial pages please add page links to this section.
In general some things are on the hard side. There are some plugins available that will help. I recomend that you look throuh nwwaults plugin list to find them. (Atleast the shop and iconviewer plugins are very usefull.) — admin 2006/10/08 03:35
"Don't Panic: The Hitchhiker's Guide to First Opening the NWN2 Toolset"