If you plan to build one, mark it below as being under construction by you.
indicate priority areas.
Should have naye bay+the river delta along with the node and caves and such.
Note that each outside area should have really a lot of things in them. Any mostly blank areas are nolonger good as outside areas take a lot of space and thus should be as few as possible.
A good outside area will have many small things “hidden” and thus make good use of the area. Further should have entrances for 6-30 inside areas or as many different types as possible. as the number of inside areas needs to be way more than the outside areas.
Typical area sizes should be from about 10* 10 to a max of 24*24 or such.
Remember to detail the nonwalkable areas on the outside.
one of the normal buildings (CityBrowhouse5) facing southwest. officailly a small low class bar so that is on the ground level. The second floor has some guild accomodations for highranking members and such. The actual guild is in the cellar along with an espaceroute to a grate to northwest.
(building: estate 3) Has main door south, second door north. should contain the town clerk and similar (west wing) along with a town meeting hall(east wing) on the ground floor. The adventurer guild and guard hq/baracks in the cellar(should also have one locked and hidden door down from the cellar level) The second floor should have mayors office, guard commander office and some extra offices in the west wing and alother big meetingroom in the east wing. The third floor small piece should be mayors home.
Contains the weaponshop to north(door north), armor shop to south(door south) and the crafting area in between. Has two floors (the building outside is the smithy building in the toolset)
(Building: cityBEstate3) facing south, but the main entrance is still the north door. should have several appartments on each floor (5-6?)
(cityBmauseleoum1 - facing about east.)
Should have pawnshop (see shops) and banking services(store money for a 5% transaction fee)
* House inside (Everseer) Standard size house, 1 floor, with door facing north. Has Quest NPC. Also going to build a mine for the quest in Orc valley.
had main door to about west and second door to north.
a lot of diffeent
should have magical traps and illusions and such
should have goblins mining and some ignoring the player others attacking the claimjumpers. Unsafe passages and such are a bonus.
Small area with the potionmaker and his “magic” equipment
two monasteries (not yet built the part of outside area. has the two orders of the monk guild (male and female). The female guild staff does not talk to male and the opposite.
(keep in mind the tower was destroyed, so at least the top half should be gone, most of the rest melted)
(also destroyed, any remains subterranean.)
(includes the burrow of Archwizard Dazzle Smallgrake - NOT a ruin)