(int) Spell failure percentage for all spells in Area
(int) Effective level modifier for all magic.
(int) Percentage change of wild magic surge.
Creatures of given element reduce the effective value by one.
Creatures of opposite type increase by one.
Generic: (modified by the type)
0-1=nothing
2=cannot gain hp on rest
3=damage d20
4=damage 2d20
etc.
Note1: normally there should not be change of more than 2 in single transition so for exapmple the fiery place has 4, therefore: the cottage 2 and the desert inside 2
Note2: these can also be set by DM with “SetAreaInt” but be carefull and please remove after.
0 or not set = normal
1 = fire creatures do not gain HP on rest (var “firecreature” set)
2 = noone gains HP on rest unless within 5 m of a placeable with tag “campfire”
3+ = damage creatures with damage equal to d20(value-2)/HB
0 or not set = normal
1 = hot: fire creatures do not gain HP on rest (var “firecreature” set)
2 = Very hot: noone gains HP on rest
3+ = damage creatures with damage equal to d20(value-2)/HB
0 or not set = normal
1 = hot: water/cold creatures do not gain HP on rest (var “coldcreature” or var “watercreature” set)
2 = Very hot: noone gains HP on rest unless within 5 m of a placeable with tag “shade”
3+ = damage creatures with damage equal to d20(value-2)/HB
0 or not set = normal
1 = unlife: life creatures do not gain HP on rest (var “lifecreature” set)
2 = much unlife: noone gains HP on rest
3+ = damage creatures with damage equal to d20(value-2)/HB
1 = life: unlife creatures do not gain HP on rest (var “unlifecreature” set)
2 = much life:
3+ =Much life: damage creatures with damage equal to d20(value-2)/HB
0 or not set = normal
1 = Earth creatures do not gain HP on rest
2 = noone gains HP on rest
3+ = damage creatures with damage equal to d20(value-2)/HB
0 or not set = normal
1 = Air creatures do not gain HP on rest (var “aircreature” set)
2 = noone gains HP on rest
3+ = damage creatures with damage equal to d20(value-2)/HB
(int) If set to true will place a integer on entering PC named as the areaname to true.
(int) Disables teleportation : scrolls, navigators, Staff of Travel
Setting variable int PrepClean to a high number in the given area will effectively stop the automatic cleaning of that area.
(int) Setting this on area will keep all doors open in the area.
(float) Distance from door which is checked to see if there is someone, and if so then doors is not closed. Default is 20.0 meters. If it is < 0, then players near door are not checked at all.
(float) Number of seconds to wait before checking whether the door should be closed. If not set then default is 180.0 seconds. If it is < 0, then doors will never be closed.
(float) Timeout after which the doors in the area are locked again again in seconds. Default is 240. If it is < 0 then doors are not locked again.
(int) Setting this on the are will keep door from locking.
(float) Number of meters how far the creatures will try to detect player if he is invisible. Default is 10.0 meters.
(float) Multipler for the distance in meters from the door to creature to get the DC of the SPOT check. Default is 2.0. If creature is 7 meters from door, and this is set to 2, then the DC for the creature to SPOT the door opening is 14.
(int) Door will automatically relock itself immediately when it is unlocked.
(int) Number of hits required to break the lock. Default is DC*DC. If < 0, then player cannot break the lock regardless of damage.
(float) Amount of seconds after the door is again hidden. If < 0, then it is not hidden again. If 0 then default of 30 seconds is used.
(int) If set then do not hide the door.
(float) If player is closer than this do not hide door. If 0.0 then use default of 5.0 meters.
Will disable resting in the given area
Will send a message to the dms when anyone rests in the area
If set on Module, will send a message to the dms when anyone rests anywhere
set integer “Summonrest” in the area to a number form 1 to 9, to cause the act of resting in that area to summon creatures from the DM area custom pit corresponding to the number.