The effects of this spell depend on the deity you worship. Chondra: Natures call: Summon a creature for 18 seconds+6 seconds/level Storm: Cure light wounds: heal 1d8+1/level Am: Magic missile: single magic missile only at 1d4+1 damage Crog: Bless: Grants nearby allies +1 to hit and damage. Belwar: Magic Weapon: Temporary +1 enhancement bonus to a weapon. Reann: Detect Undead: Undead revealed on minimap. Greyre: Sanctuary: Nearby enemies ignore caster. Teris: Entropic Shield: 20% of ranged attacks miss caster. Kieron: Daze: Weak enemy is dazed. Air: Ray of Air: Inflicts 1-3 air damage. Earth: Ray of Earth: Inflicts 1-3 earth damage. Fire: Ray of Fire: Inflicts 1-3 fire damage. Water: Ray of Water: Inflicts 1-3 water damage. Life: Ray of Life: Inflicts 1-3 life damage on unlife, heal 1-3 on life Unlife: Ray of Life: Inflicts 1-3 life damage on life, heal 1-3 on unlife