====== Other actions ====== In addition to the animations you can do some other things like: "facing", "equip", "unequip", "open", "close", "lock", "unlock", "sound", "pause", "speak", "voice", "#" (comment), "roll", "skill", "ability", "repeat", "sit". They are shortly described below. ===== Facing ===== **facing,duration,direction** Changes the facing of the PC towards given direction (absolute, or relative if using +- sign in front of number). If using direction as "@+5" then use the facing at the time when this command is run, not from the current facing. ===== Equip ===== **equip,tag,slot** Equip item with given tag at given slot. You need to find out the tag of the item to be able to use this. ===== Unequip ===== **unequip,slot** Unequip item from given slot. ===== open ===== **open,tag-of-door,max-distance** Opens door. The tag-of-door can be "*" in case it takes closest door. Max-distance can be left out, so this is normally written as "open,*". ===== close ===== **close,tag-of-door,max-distance** See open. ===== lock ===== **lock,tag-of-door,max-distance** See open. ===== unlock ===== **unlock,tag-of-door,max-distance** See unlock. ===== sound ===== **sound,sound-file-name** Sound file name is the sound file name from the data/sounds.zip without .wav extension. ===== pause ===== **pause,duration** Pauses the animation for given duration. ===== speak ===== **speak,text to speak,volume** Speaks the given text at given volume. Default is 0, talk, 1 = whisper, 2 = shout, 3 = silent talk, and 4 = silent shout (dm shout). ===== voice ===== **voice,voice-number** Plays voice chat of given number. ===== roll ===== **roll,dice** Rolls a dice. Dice can be like 1d6, or any kind of dice specifier. ===== skill ===== **skill,skill-name** Does skill check roll. Skill names are: Appraise, Bluff, Concentration, Craft Alchemy, Craft Armor, Craft Trap, Craft Weapon, Diplomacy, Disable Device, Discipline, Heal, Hide, Intimidate, Listen, Lore, Move Silently, Open Lock, Parry, Perform, Ride, Search, Set Trap, Sleight Of Hand, Spellcraft, Spot, Survival, Taunt, Tumble, and Use Magic Device. ===== ability ===== **ability,ability-name** Does ability check. Ability names are: str, dex, con, int, wis, cha, fortitude, reflex, and will. ===== repeat ===== **repeat,wait,count** Repeat the whole action string from the beginning count times (or forever if no count given). Wait is the duration between repeats. This is good for things like sit or other looping animations, as they are not shown to others unless they are repeated every now and then. I.e. use like "sit;repeat" will search chair, and repeate sitting animation on it every 30 seconds. ===== sit ===== **sit,wait,radius** Searches chair inside the given radius (or 10 meters, if not given) and sits there. It will sit there for given time (or 30 seconds if nothing given).