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cerea2:build:cerea2

Builders area (restricted)

Basic

Before building you should download the base scripts and read the notes on using them in the public builder information.

This is the base builders page that is not available to public. Any info here is meant for building purposes only.

General: Please sign the comment type things you do by using insert signature (the rightmost button in the row of editbuttons) — admin 2006/10/07 02:17

Please Register your Builder Tag

Communication

Forum

There is now a builder forum in the new forums that is visible to DMs and builders.

ftp

There is a ftp site for all builders to use to transfer files:
site: www.cerea2.com
user: cereafiles
password: Gerty56Koului

When you put something there, please post in the builder forum with the file name and contents.

The hak directory there contains the standard hak files used in the cerea2.

IRC

If you wish to talk about building and such have #Cerea2 irc channel set up most of the time on irc.neverwinterconnections.com

You will need an irc client to contact and will need to set it to log int to irc.neverwinterconnections.com server and then /join #Cerea2 :!: changed

cvs

Instructions for using the cvs

You can access the cvs files ad their history also directly.

nwn2 tutorials and tips

In general some things are on the hard side. There are some plugins available that will help. I recomend that you look throuh nwwaults plugin list to find them. (Atleast the shop and iconviewer plugins are very usefull.) — admin 2006/10/08 03:35

Make your own tip page by adding a page link to this section.

"Don't Panic: The Hitchhiker's Guide to First Opening the NWN2 Toolset"

Bit disorganised notes I kept for myself: Webys Collected Tips

Keyboard and mouse commands in the toolset

Naming conventions

Areas to build

Area Level ranges

Area Level Ranges for building info

Quests to build

The Quests to build moved to their own page as long list
For how to do quests see: writing_quests

Erfs and sets

Please use the base module for building.

the creature scripts import.xml: :builders:aaa_cereacreaturescripts.zip

For instructions on using: programming and npcs_monsters_and_conversations

if testing use following as module scripts:

module eventScript
OnAcquirItemc_m_aquireitem
OnActvtItemc_m_uniquepower
OnClientEntr
OnClientLeav
OnCutsnAbort
OnHeartbeatc_m_moduleheartbeat
OnModLoadc_m_moduleload
OnModStart
OnPCLoadedc_m_pcenter
OnPlrDeathc_m_death
OnPlrDyingc_m_dying
OnPlrEqItmc_m_equipitem
OnPlrLvlUpc_m_pclevelup
OnPlrRestc_m_rest
OnPlrUnEqItmc_m_unequipitem
OnSpawnBtnDn
OnUnAqreItemc_m_unaquireitem
OnUsrDefined

Creatures and NPCs

Notes and comments on building creatures and getting them to act in certain ways. followmode explains how you get the NPC to follow.

NPC requests- NPCs to build

Programming

The Programming section has all the programming related basic things, like documentation of the different variables, functions etc. Things are to be moved here from the public builders section when they are modified, and removed from the public area after that.

things to script/build

Se the build request list in builders forum encounter system

Smithing Animations

How to get your NPCs to look like they are crafting weapons.

Smithing Animations

Shops

Doors

Extra tools needed

Tutorial

Placeables

Placeables contains variables and scripts documenations for placeables

Items

item powers are described on their own page

ci_g_baseitemproperty.nss contains all base item definitions. That file is then through perl script that will convert that nwscript script to perl script and evaluate it and generate 3 different wiki pages: Master list with all information, Item list for players, Item list for crafting purposes. Those pages are on special auto namespace, so we can update them automatically. Those pages can be included then to other pages with include directives. Master information is kept on the CVS ci_g_baseitemproperty.nss, and the format of that file MUST STAY simple (for example DO NOT add anything to after the base function filling up the values).

Herbs

Herbs are set down by placing a waypoint herb_(shortname) where the shortname is from the herblist the standard areaentry will then create them.

Houses

To build your own houses check the information from housing page.

2da

The following .2da files would need editing.

File Status What
restdurations.2da - Longer, problems with gui if time is longer than default 5 seconds.
skills.2da - Add skills - currently not possible due to haks load late
ranges.2da - Increase ranges.
racialtypes.2da - Custom subraces system - currently not possible due to haks load late.
racialsubstypes.2da - Custom subraces system - currently not possible due to haks load late.
race_feat_*.2da - Make new for new races.
nwn2_tips.2da done Make Cerea tips
nwn2_deities.2da partial Make cerea deities - currently not possible due to haks load late, requires custom tlk, done except custom tlk for descriptions.
NWN2_Emotes.2da - Add emotes.
loadscreens.2da - Cerea loadscreens.
color_*.2da - Change colorsets to proper - currently not possible due to haks load late.
backgrounds.2da - Add custom backgrounds - currently not possible due to haks load late.
feats.2da - Add custom feats for backgrounds and custom subraces. - currently not possible due to haks load late.
spells.2da Done Modified healing spells to work on dying targets. Might need adding of custom spells later. Changes to Ritual spells

Hakpacks

Note that hak paks are read in the order they appear in the list, and last file found is the one used, i.e. cerea22da.hak should be LAST hak in the list, so the 2da files there will override all other 2da files in other haks.

Current

Cerea2vfx

To be added

VFX

Models

Yuan-Ti:
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=114

Whatbrick's NWN2 Character Customization Collection: When the hak loading works
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=62

BlueKobold's Female Nudes 1.4 - Male Torsos:
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=15

Female clothing pack 3
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=50

Heed's Boardable Ships
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=46

Fake Exteriors
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=28

Male human/thiefling head, new hairstyle and toggable eyepatch
http://nwvault.ign.com/View.php?view=NWN2Models.Detail&id=23

Chimneyfish's Armor
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=117

Heed's Tint Pack
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=4

1.04 Elf Head for all Elven subraces
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=121

Male Versions for Aleanne's Clothing Pack 3
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=122

Hatsplosion! Hat & Helmet Pack
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=125

Snow
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=126

Robinson Workshops - Deep Halls tileset & more:
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=134

Voice Sets
http://thecloset.phozon.com/index.php?action=category&id=1

Drow placeables and similar
http://nwvault.ign.com/View.php?view=NWN2PrefabPlaceables.Detail&id=53

Faerun Stain Glass
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=148

MaeBe's Female Hair
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=175

Neverwinter Nights 2 - Wings Galore Pak v1.0
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=179

Feline Girls - Rakshasa Females
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=173

Get Shady!
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=170

Shirtless Saga Armor Pack, Volume 2
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=161

25 Paintings
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=152

Item Placeables
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=153

Builders Area - Restricted Section

General Information

This is the builders page and it is not available to public. Any information placed here is meant for building purposes only and should not be shared with the player base.

Please take a moment to sign any comments or information you add to this, or other pages, by using the insert signature button. (This is the rightmost button in the row of edit buttons) — admin 2006/10/07 02:17

Before Building

Please Register your Builder Tag

Communication

Forum

There is a separate forum for Builders that is visible to both Dungeon Masters and Builders.

FTP (File Transfer Protocol)

There is a FTP site for all builders to use to transfer files:
site: www.cerea2.com
user: cereafiles
password: Gerty56Koului

When you put something there, please post in the builder forum with the file name and contents.

The hak directory located there contains the standard hak files used in Cerea2.

IRC

If you wish to talk about building or have an queries please visit the #Cerea2 IRC channel set up most of the time on irc.neverwinterconnections.com

You will need an irc client installed to conect and will need to set it up to log into the irc.neverwinterconnections.com server and then /join #Cerea2

CV's (Concurrent Versions)

Instructions for using the cvs can be found by following the link.

You can access the CV's files and their history also directly by following this link.

Tips and Tutorials

If you wish to make your own tip or tutorial pages please add page links to this section.

Weby's Tips and suggested Tutorials

In general some things are on the hard side. There are some plugins available that will help. I recomend that you look throuh nwwaults plugin list to find them. (Atleast the shop and iconviewer plugins are very usefull.) — admin 2006/10/08 03:35

"Don't Panic: The Hitchhiker's Guide to First Opening the NWN2 Toolset"

Webys Collected Tips

Keyboard and mouse commands in the toolset

File headings to be added...

cerea2/build/cerea2.txt · Last modified: 2015/05/03 12:32 (external edit)