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cerea1:players:time_keeping

Timekeeping

The prominent Way of counting time is the continent of Myaasia way, nonone knows why it is as it is, but still it is allmost universally used by humans and most others atleast know how to use it.

Units

Time is divided into
seconds, minutes, hours, days, weeks, years, Periods, sets and Eras.

Seconds to weeks is as expeted.
There are 48 weeks in a year and 12 years in a period, except in the period of destruction that thankfully only has 6 years.
Set is a set of the 13 periods and thus 150 years.
Catalysmic events cause the change of era and the counting of periods to start from 1

When a new era is started by collapse of civilisation the counting of years is 12 years of beaver, followed by 12 years of badger and so on until there are the 6 years of destruction. they are collectively called the “first periods”, totaling 150 years followed by the second periods and so on.

The weeks of a year are all named and have a “theme” and the years of a period are numbered and the periods are also named and have an “ideal”

Example

Thus time is given like eleven in the morning of sunday of strength in the year four of seventh period of wolf in third era.
Meaning: 11 AM, on sunday of the 28th week of the year, in the 4th year in 12th period(=year 136 of the set) in the 7th set in the 3rd era(==year 1036 of the era).

Week names and ideals

The names of weeks are specially a mystery, as they do not seem to fit the seasons or any other logic.

weekPrimaryother meanings
01 Joy Absence of sorrow
02Wholeness Health,Purity
03Sun Light, Summer
04 Partnership A gift from above
05Communication Signals, Oracle, Holy
06 Possessions Vital community wealth
07Harvest A fruitful year; fall
08GrowthNew Birth; wood; spring
09Fertility Legendary hero
10Flow sea; source; water
11Movement Course of the sun; Horse
12BreakthroughDay; God's Light
13OpeningTorch; skiff; map; Ulcer
14DefenceYew; Bow; Armor; Debate
15ProtectionResistance
16WolfCommon Beast; survival
17Scholarknowledge; Books
18SmithBuilder; Project; Completion
19Tower Residence; Home
20Rune swordWeapon of power
21Staff of powerDevice of power
22ClericDeity through man
23WizardEnergy; Mana; Adept
24DestinyThe unknowable
25BardBringer of News; Story teller
26EarthStability; Work
27Oneselfman; Self; Man-kind
28StrengthStrength; Ox; Sacrifice
29JourneyTravel; Quest; desire
30WarriorVictory; Star
31Thief Loss of item; Breakage
32InitiationSecret; Uncertain meaning
33GriffinLegendary Beast; sidhe
34Retreat Separation; wealth
35StandstillIce; winter
36Constraint Necessity; Sorrow; Lesson
37WarHostility; Disagreement;
38DeathAssassin; riders of apocalypse
39GateGiant; Demon; Thorn
40DisruptionDamaging natural forces
41PitTraps; Danger
42DeceitDeception; illusion
43Betrayerinfiltrator
44GoblinDispersed evil
45WerewolfMonster; Vicious Evil
46DragonMighty Evil; Fear
47Distortion Twisting; Undead
48Vortex Chaos; Entity; Destroyer

The years of a set

Years Period of Major ideal
1-12 BeaverConstruction
13-24 BadgerHome/health
25-36 BearPower
37-48 BuffaloMasculinity
49-60 DeerFemininity
61-72 EagleFreedom/Revolt
73-84 HorseWork/Duty
85-96 LionLife
97-108 MooseStability
109-120 OwlWisdom/Knowledge
121-132 OtterLife/Happiness
133-144 WolfSurvival of fittest
145-150 Destruction See “Period of Destruction”

Parts of a period

Each Period is divided in 3 parts:

part of period name effect
years 1-4 “Young” Growing emotion, “Fever in ideal”
years 5-8 “Adault” Full Emotion, “stable ideal”
years 9-12 “Old” Diminishing emotion, “wisdom in ideal”
cerea1/players/time_keeping.txt · Last modified: 2015/05/03 12:46 by 127.0.0.1