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cerea1:builders:checklist_before_posting

Checklist before posting

Generic:

NPCs:

  • Have voice sets
  • Those should be are immortal (most placed NPCs should be immortal, unless there is specific reasons not to), i.e. set Immortal flag, do not set plot, and no perm death flag.
  • have atleast some conversation (a generic greeting if nothing else) (more)
  • Most have deity set (unless there is specific reasons why they do not belive in gods. Most people in derimir belive in storm, most people in ferder belive in dragonlord etc).
  • Have unique tags and resrefs (unique tags also for guards and so).
  • Are not disarmable unless intended
  • Are in commoner faction, i.e all village people etc (unless hostile (enemies) or neutral (in case there might be hostile enemies nearby, and you do not want them to attack your NPCs))
  • have other correct NPC variables set
  • have a description
  • if they are important NPCs which DMs can use include book to the NPCs inventory containing the history about the character, and also other relevant information to the DMs.
  • All NPCs should be put to the race specific palette. There is no need to put named placed NPCs to palette (i.e. guild master Jack, or Guild Shopkeeper, or senior master Bizriaco etc), DMs can get them from the guild area. All generic (unnamed) NPCs should be in the palette (i.e. guild guard, generic guild member etc), so DMs can fetch them and use them on quests.
  • If placed on palette make sure that the First name is the one that identifies the NPCs, as it is the only thing shown to the DMs/Toolset.

Areas:

  • The tag is correct for teleporation (i.e. starting with 0017 if in Derimir, and starting with nonnumbers if no teleportation).
  • The correct entry and exit scripts are in use
    • (areaclean)
    • (areaexit)
    • (_gen_onenter)
  • The transitdoors have unique tags
  • That there is open space at exactly middle of the area (DM teleport to area goes there)

Guilds:

Export file:

  • Test that you can import it
  • Document what module resouces should be overwritten
  • Post any changes to existing scripts
  • Post any quest related things that need to be done outside area

Quests:

  • All quest related things are done
  • Add all quest related items to a chest in a nonreachable area.

Doors:

  • Plot
  • Close script set (closedoor)
  • Unlock difficulty suitable even if not locked in begining
  • Relock script is locked in begining. (lockdoor)
cerea1/builders/checklist_before_posting.txt · Last modified: 2015/05/03 12:46 by 127.0.0.1